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https://github.com/rh-hideout/pokeemerald-expansion.git
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Revert map related enum conversion (#6078)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -1,6 +1,19 @@
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#ifndef GUARD_CONSTANTS_MAP_TYPES_H
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#define GUARD_CONSTANTS_MAP_TYPES_H
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#define MAP_TYPE_NONE 0
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#define MAP_TYPE_TOWN 1
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#define MAP_TYPE_CITY 2
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#define MAP_TYPE_ROUTE 3
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#define MAP_TYPE_UNDERGROUND 4
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#define MAP_TYPE_UNDERWATER 5
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#define MAP_TYPE_OCEAN_ROUTE 6
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#define MAP_TYPE_UNKNOWN 7 // Not used by any map.
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#define MAP_TYPE_INDOOR 8
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#define MAP_TYPE_SECRET_BASE 9
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// Commented out until the release of Porymap 6
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/*
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enum MapType
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{
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MAP_TYPE_NONE,
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@ -14,6 +27,7 @@ enum MapType
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MAP_TYPE_INDOOR,
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MAP_TYPE_SECRET_BASE,
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};
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*/
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enum MapBattleScene
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{
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@ -118,13 +118,24 @@ void TryFadeOutOldMapMusic(void);
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bool8 BGMusicStopped(void);
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void Overworld_FadeOutMapMusic(void);
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void UpdateAmbientCry(s16 *state, u16 *delayCounter);
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/*
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enum MapType GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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enum MapType GetMapTypeByWarpData(struct WarpData *warp);
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enum MapType GetCurrentMapType(void);
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enum MapType GetLastUsedWarpMapType(void);
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*/
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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u8 GetMapTypeByWarpData(struct WarpData *warp);
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u8 GetCurrentMapType(void);
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u8 GetLastUsedWarpMapType(void);
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bool8 IsMapTypeOutdoors(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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bool8 IsMapTypeIndoors(u8 mapType);
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/*
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bool8 IsMapTypeOutdoors(enum MapType mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(enum MapType mapType);
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bool8 IsMapTypeIndoors(enum MapType mapType);
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*/
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u8 GetSavedWarpRegionMapSectionId(void);
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u8 GetCurrentRegionMapSectionId(void);
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enum MapBattleScene GetCurrentMapBattleScene(void);
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@ -612,7 +612,8 @@ static bool8 DexNavPickTile(u8 environment, u8 areaX, u8 areaY, bool8 smallScan)
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bool8 nextIter;
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u8 scale = 0;
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u8 weight = 0;
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enum MapType currMapType = GetCurrentMapType();
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//enum MapType currMapType = GetCurrentMapType();
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u8 currMapType = GetCurrentMapType();
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u8 tileBehaviour;
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u8 tileBuffer = 2;
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u8 *xPos = AllocZeroed((botX - topX) * (botY - topY) * sizeof(u8));
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@ -724,7 +725,8 @@ static bool8 DexNavPickTile(u8 environment, u8 areaX, u8 areaY, bool8 smallScan)
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static bool8 TryStartHiddenMonFieldEffect(u8 environment, u8 xSize, u8 ySize, bool8 smallScan)
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{
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enum MapType currMapType = GetCurrentMapType();
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//enum MapType currMapType = GetCurrentMapType();
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u8 currMapType = GetCurrentMapType();
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u8 fldEffId = 0;
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if (DexNavPickTile(environment, xSize, ySize, smallScan))
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@ -86,7 +86,8 @@ static void FillPalBufferBlack(void)
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void WarpFadeInScreen(void)
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{
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enum MapType previousMapType = GetLastUsedWarpMapType();
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//enum MapType previousMapType = GetLastUsedWarpMapType();
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u8 previousMapType = GetLastUsedWarpMapType();
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switch (GetMapPairFadeFromType(previousMapType, GetCurrentMapType()))
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{
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case 0:
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@ -113,7 +114,8 @@ void FadeInFromBlack(void)
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void WarpFadeOutScreen(void)
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{
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enum MapType currentMapType = GetCurrentMapType();
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//enum MapType currentMapType = GetCurrentMapType();
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u8 currentMapType = GetCurrentMapType();
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switch (GetMapPairFadeToType(currentMapType, GetDestinationWarpMapHeader()->mapType))
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{
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case 0:
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@ -153,8 +153,12 @@ void CB2_DoChangeMap(void)
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static bool8 TryDoMapTransition(void)
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{
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u8 i;
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/*
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enum MapType fromType = GetLastUsedWarpMapType();
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enum MapType toType = GetCurrentMapType();
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*/
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u8 fromType = GetLastUsedWarpMapType();
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u8 toType = GetCurrentMapType();
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for (i = 0; sTransitionTypes[i].fromType; i++)
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{
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@ -1471,7 +1471,8 @@ static bool32 IsValidLocationForVsSeeker(void)
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{
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u16 mapGroup = gSaveBlock1Ptr->location.mapGroup;
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u16 mapNum = gSaveBlock1Ptr->location.mapNum;
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enum MapType mapType = gMapHeader.mapType;
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//enum MapType mapType = gMapHeader.mapType;
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u8 mapType = gMapHeader.mapType;
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typedef struct {
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u16 mapGroup;
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@ -172,8 +172,12 @@ static void SetKeyInterceptCallback(u16 (*func)(u32));
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static void SetFieldVBlankCallback(void);
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static void FieldClearVBlankHBlankCallbacks(void);
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static void TransitionMapMusic(void);
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/*
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, enum MapType mapType);
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static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, enum MapType mapType);
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*/
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType);
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static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType);
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static u16 GetCenterScreenMetatileBehavior(void);
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static void *sUnusedOverworldCallback;
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@ -718,8 +722,12 @@ void SetLastHealLocationWarp(u8 healLocationId)
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void UpdateEscapeWarp(s16 x, s16 y)
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{
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/*
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enum MapType currMapType = GetCurrentMapType();
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enum MapType destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
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*/
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u8 currMapType = GetCurrentMapType();
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u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
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if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE)
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SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET + 1);
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}
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@ -964,7 +972,8 @@ void StoreInitialPlayerAvatarState(void)
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static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
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{
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struct InitialPlayerAvatarState playerStruct;
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enum MapType mapType = GetCurrentMapType();
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u8 mapType = GetCurrentMapType();
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//enum MapType mapType = GetCurrentMapType();
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u16 metatileBehavior = GetCenterScreenMetatileBehavior();
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u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType);
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playerStruct.transitionFlags = transitionFlags;
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@ -973,7 +982,8 @@ static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
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return &sInitialPlayerAvatarState;
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}
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, enum MapType mapType)
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//static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, enum MapType mapType)
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
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{
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if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE))
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return PLAYER_AVATAR_FLAG_ON_FOOT;
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@ -991,7 +1001,8 @@ static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *pla
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return PLAYER_AVATAR_FLAG_ACRO_BIKE;
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}
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static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, enum MapType mapType)
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//static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, enum MapType mapType)
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static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType)
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{
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if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE)
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return DIR_EAST;
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@ -1400,27 +1411,32 @@ static void ChooseAmbientCrySpecies(void)
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}
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}
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enum MapType GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
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//enum MapType GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
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{
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return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType;
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}
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enum MapType GetMapTypeByWarpData(struct WarpData *warp)
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//enum MapType GetMapTypeByWarpData(struct WarpData *warp)
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u8 GetMapTypeByWarpData(struct WarpData *warp)
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{
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return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum);
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}
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enum MapType GetCurrentMapType(void)
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//enum MapType GetCurrentMapType(void)
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u8 GetCurrentMapType(void)
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{
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return GetMapTypeByWarpData(&gSaveBlock1Ptr->location);
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}
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enum MapType GetLastUsedWarpMapType(void)
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//enum MapType GetLastUsedWarpMapType(void)
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u8 GetLastUsedWarpMapType(void)
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{
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return GetMapTypeByWarpData(&gLastUsedWarp);
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}
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bool8 IsMapTypeOutdoors(enum MapType mapType)
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//bool8 IsMapTypeOutdoors(enum MapType mapType)
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bool8 IsMapTypeOutdoors(u8 mapType)
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{
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if (mapType == MAP_TYPE_ROUTE
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|| mapType == MAP_TYPE_TOWN
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@ -1432,7 +1448,8 @@ bool8 IsMapTypeOutdoors(enum MapType mapType)
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return FALSE;
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}
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bool8 Overworld_MapTypeAllowsTeleportAndFly(enum MapType mapType)
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//bool8 Overworld_MapTypeAllowsTeleportAndFly(enum MapType mapType)
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType)
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{
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if (mapType == MAP_TYPE_ROUTE
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|| mapType == MAP_TYPE_TOWN
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@ -1443,7 +1460,8 @@ bool8 Overworld_MapTypeAllowsTeleportAndFly(enum MapType mapType)
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return FALSE;
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}
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bool8 IsMapTypeIndoors(enum MapType mapType)
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//bool8 IsMapTypeIndoors(enum MapType mapType)
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bool8 IsMapTypeIndoors(u8 mapType)
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{
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if (mapType == MAP_TYPE_INDOOR
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|| mapType == MAP_TYPE_SECRET_BASE)
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