Fixes Bide's AI scoring being boosted by being able to boost offensive stats (#9435)
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PhallenTree 2026-03-05 23:24:03 +00:00 committed by GitHub
parent 134f6a1756
commit 1aa594d00e
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@ -4512,6 +4512,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
case EFFECT_BIDE:
if (aiData->hpPercents[battlerAtk] < 90)
ADJUST_SCORE(-2); // Should be either removed or turned into increasing score
break;
// treat as offense booster
case EFFECT_ACUPRESSURE:
ADJUST_SCORE(IncreaseStatUpScore(battlerAtk, battlerDef, STAT_CHANGE_ATK_2));