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Fixes Bide's AI scoring being boosted by being able to boost offensive stats (#9435)
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@ -4512,6 +4512,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
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case EFFECT_BIDE:
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if (aiData->hpPercents[battlerAtk] < 90)
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ADJUST_SCORE(-2); // Should be either removed or turned into increasing score
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break;
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// treat as offense booster
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case EFFECT_ACUPRESSURE:
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ADJUST_SCORE(IncreaseStatUpScore(battlerAtk, battlerDef, STAT_CHANGE_ATK_2));
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