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https://github.com/rh-hideout/pokeemerald-expansion.git
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Merge commit '685a8a911878f54463845c9f2ebbf11bd04ff4ee' into merrp-merge
Conflicts: include/battle_script_commands.h include/constants/event_objects.h include/event_object_movement.h include/field_effect.h include/field_effect_helpers.h include/sprite.h src/battle_controller_player.c src/event_object_movement.c src/pokeball.c
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commit
1916703e5a
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@ -433,4 +433,3 @@ SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica:
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.string "“S.S. ANNE\p"
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.string "“A replica of the luxury liner that\n"
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.string "circles the globe.”$"
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@ -331,6 +331,7 @@
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#define LOCALID_NONE 0
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#define LOCALID_CAMERA 127
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#define LOCALID_BERRY_BLENDER_PLAYER_END 240 // This will use 5 (MAX_RFU_PLAYERS) IDs ending at 240, i.e. 236-240
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#define LOCALID_FOLLOWING_POKEMON 254
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#define LOCALID_PLAYER 255
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#define OBJ_EVENT_ID_FOLLOWER 0xFE
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#define OBJ_EVENT_ID_NPC_FOLLOWER 0xFD
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@ -182,7 +182,7 @@ u8 GetWalkInPlaceFasterMovementAction(u32);
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u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16 x, s16 y, u32 dir);
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u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir);
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u32 GetObjectObjectCollidesWith(struct ObjectEvent *objectEvent, s16 x, s16 y, bool32 addCoords);
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void MoveCoords(u8 direction, s16 *x, s16 *y);
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bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent);
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@ -22,7 +22,7 @@ void StartRevealDisguise(struct ObjectEvent *objectEvent);
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void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 delay);
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void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 stillReflection);
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void SetUpShadow(struct ObjectEvent *objectEvent);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *objectEvent);
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u32 StartFieldEffectForObjectEvent(u8 fieldEffectId, struct ObjectEvent *objectEvent);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void UpdateRayquazaSpotlightEffect(struct Sprite *sprite);
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void UpdateShadowFieldEffect(struct Sprite *sprite);
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