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Use precalculated speedStats for AI speed comparison
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@ -1490,8 +1490,8 @@ s32 AI_WhoStrikesFirst(enum BattlerId battlerAI, enum BattlerId battler, enum Mo
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return AI_IS_SLOWER;
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return AI_IS_SLOWER;
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}
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}
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speedBattlerAI = GetBattlerTotalSpeedStat(battlerAI, abilityAI, holdEffectAI);
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speedBattlerAI = gAiLogicData->speedStats[battlerAI];
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speedBattler = GetBattlerTotalSpeedStat(battler, abilityPlayer, holdEffectPlayer);
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speedBattler = gAiLogicData->speedStats[battler];
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if (holdEffectAI == HOLD_EFFECT_LAGGING_TAIL && holdEffectPlayer != HOLD_EFFECT_LAGGING_TAIL)
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if (holdEffectAI == HOLD_EFFECT_LAGGING_TAIL && holdEffectPlayer != HOLD_EFFECT_LAGGING_TAIL)
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return AI_IS_SLOWER;
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return AI_IS_SLOWER;
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