.set LOCALID_ATTENDANT, 1

BattleFrontier_BattleTowerCorridor_MapScripts:: @ 8241AAA
	map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_OnLoad
	map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_OnFrame
	.byte 0

BattleFrontier_BattleTowerCorridor_OnLoad: @ 8241AB5
	compare VAR_0x8006, 1
	goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor
	setmetatile 12, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, 0
	setmetatile 12, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, 0
	end

BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor:: @ 8241AD3
	setmetatile 15, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, 0
	setmetatile 15, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, 0
	end

BattleFrontier_BattleTowerCorridor_OnFrame: @ 8241AE6
	map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor
	.2byte 0

BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor:: @ 8241AF0
	setvar VAR_TEMP_0, 1
	compare VAR_0x8006, 1
	goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
	applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
	applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
	waitmovement 0
	goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom

BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor:: @ 8241B16
	applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
	applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
	waitmovement 0

BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom:: @ 8241B27
	setvar VAR_TEMP_0, 0
	warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
	waitstate
	end

BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor: @ 8241B36
	walk_right
BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor: @ 8241B37
	walk_right
	walk_right
BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor: @ 8241B39
	walk_right
BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor: @ 8241B3A
	walk_right
	walk_right
	walk_right
	walk_up
	set_invisible
	step_end

