SevenIsland_TanobyRuins_DilfordChamber_Frlg_MapScripts::
	map_script MAP_SCRIPT_ON_TRANSITION, SevenIsland_TanobyRuins_DilfordChamber_OnTransition
	.byte 0

SevenIsland_TanobyRuins_DilfordChamber_OnTransition::
	call EventScript_TryDarkenRuins
	end
