	.align 2
gBattleFactoryStyleRequiredMoveCounts:: @ 8611FC0
	.byte 3
	.byte 3
	.byte 3
	.byte 2
	.byte 2
	.byte 2
	.byte 2

	.align 2
gBattleFactoryStyleMoveList_TotalPreparation:: @ 8611FC8
	.2byte MOVE_SWORDS_DANCE
	.2byte MOVE_GROWTH
	.2byte MOVE_MEDITATE
	.2byte MOVE_AGILITY
	.2byte MOVE_DOUBLE_TEAM
	.2byte MOVE_HARDEN
	.2byte MOVE_MINIMIZE
	.2byte MOVE_WITHDRAW
	.2byte MOVE_DEFENSE_CURL
	.2byte MOVE_BARRIER
	.2byte MOVE_FOCUS_ENERGY
	.2byte MOVE_AMNESIA
	.2byte MOVE_ACID_ARMOR
	.2byte MOVE_SHARPEN
	.2byte MOVE_CONVERSION
	.2byte MOVE_CONVERSION_2
	.2byte MOVE_BELLY_DRUM
	.2byte MOVE_PSYCH_UP
	.2byte MOVE_CHARGE
	.2byte MOVE_SNATCH
	.2byte MOVE_TAIL_GLOW
	.2byte MOVE_COSMIC_POWER
	.2byte MOVE_IRON_DEFENSE
	.2byte MOVE_HOWL
	.2byte MOVE_BULK_UP
	.2byte MOVE_CALM_MIND
	.2byte MOVE_DRAGON_DANCE
	.2byte 0

gBattleFactoryStyleMoveList_ImpossibleToPredict:: @ 8612000
	.2byte MOVE_MIMIC
	.2byte MOVE_METRONOME
	.2byte MOVE_MIRROR_MOVE
	.2byte MOVE_TRANSFORM
	.2byte MOVE_SUBSTITUTE
	.2byte MOVE_SKETCH
	.2byte MOVE_CURSE
	.2byte MOVE_PRESENT
	.2byte MOVE_FOLLOW_ME
	.2byte MOVE_TRICK
	.2byte MOVE_ROLE_PLAY
	.2byte MOVE_ASSIST
	.2byte MOVE_SKILL_SWAP
	.2byte MOVE_CAMOUFLAGE
	.2byte 0

gBattleFactoryStyleMoveList_WeakeningTheFoe:: @ 861201E
	.2byte MOVE_SAND_ATTACK
	.2byte MOVE_TAIL_WHIP
	.2byte MOVE_LEER
	.2byte MOVE_GROWL
	.2byte MOVE_STRING_SHOT
	.2byte MOVE_SCREECH
	.2byte MOVE_SMOKESCREEN
	.2byte MOVE_KINESIS
	.2byte MOVE_FLASH
	.2byte MOVE_COTTON_SPORE
	.2byte MOVE_SPITE
	.2byte MOVE_SCARY_FACE
	.2byte MOVE_CHARM
	.2byte MOVE_KNOCK_OFF
	.2byte MOVE_SWEET_SCENT
	.2byte MOVE_FEATHER_DANCE
	.2byte MOVE_FAKE_TEARS
	.2byte MOVE_METAL_SOUND
	.2byte MOVE_TICKLE
	.2byte 0

gBattleFactoryStyleMoveList_HighRiskHighReturn:: @ 8612046
	.2byte MOVE_GUILLOTINE
	.2byte MOVE_HORN_DRILL
	.2byte MOVE_DOUBLE_EDGE
	.2byte MOVE_HYPER_BEAM
	.2byte MOVE_COUNTER
	.2byte MOVE_FISSURE
	.2byte MOVE_BIDE
	.2byte MOVE_SELF_DESTRUCT
	.2byte MOVE_SKY_ATTACK
	.2byte MOVE_EXPLOSION
	.2byte MOVE_FLAIL
	.2byte MOVE_REVERSAL
	.2byte MOVE_DESTINY_BOND
	.2byte MOVE_PERISH_SONG
	.2byte MOVE_PAIN_SPLIT
	.2byte MOVE_MIRROR_COAT
	.2byte MOVE_MEMENTO
	.2byte MOVE_GRUDGE
	.2byte MOVE_FACADE
	.2byte MOVE_FOCUS_PUNCH
	.2byte MOVE_BLAST_BURN
	.2byte MOVE_HYDRO_CANNON
	.2byte MOVE_OVERHEAT
	.2byte MOVE_FRENZY_PLANT
	.2byte MOVE_PSYCHO_BOOST
	.2byte MOVE_VOLT_TACKLE
	.2byte 0

gBattleFactoryStyleMoveList_Endurance:: @ 861207C
	.2byte MOVE_MIST
	.2byte MOVE_RECOVER
	.2byte MOVE_LIGHT_SCREEN
	.2byte MOVE_HAZE
	.2byte MOVE_REFLECT
	.2byte MOVE_SOFT_BOILED
	.2byte MOVE_REST
	.2byte MOVE_PROTECT
	.2byte MOVE_DETECT
	.2byte MOVE_ENDURE
	.2byte MOVE_MILK_DRINK
	.2byte MOVE_HEAL_BELL
	.2byte MOVE_SAFEGUARD
	.2byte MOVE_BATON_PASS
	.2byte MOVE_MORNING_SUN
	.2byte MOVE_SYNTHESIS
	.2byte MOVE_MOONLIGHT
	.2byte MOVE_SWALLOW
	.2byte MOVE_WISH
	.2byte MOVE_INGRAIN
	.2byte MOVE_MAGIC_COAT
	.2byte MOVE_RECYCLE
	.2byte MOVE_REFRESH
	.2byte MOVE_MUD_SPORT
	.2byte MOVE_SLACK_OFF
	.2byte MOVE_AROMATHERAPY
	.2byte MOVE_WATER_SPORT
	.2byte 0

gBattleFactoryStyleMoveList_SlowAndSteady:: @ 86120B4
	.2byte MOVE_SING
	.2byte MOVE_SUPERSONIC
	.2byte MOVE_DISABLE
	.2byte MOVE_LEECH_SEED
	.2byte MOVE_POISON_POWDER
	.2byte MOVE_STUN_SPORE
	.2byte MOVE_SLEEP_POWDER
	.2byte MOVE_THUNDER_WAVE
	.2byte MOVE_TOXIC
	.2byte MOVE_HYPNOSIS
	.2byte MOVE_CONFUSE_RAY
	.2byte MOVE_GLARE
	.2byte MOVE_POISON_GAS
	.2byte MOVE_LOVELY_KISS
	.2byte MOVE_SPORE
	.2byte MOVE_SPIDER_WEB
	.2byte MOVE_SWEET_KISS
	.2byte MOVE_SPIKES
	.2byte MOVE_SWAGGER
	.2byte MOVE_MEAN_LOOK
	.2byte MOVE_ATTRACT
	.2byte MOVE_ENCORE
	.2byte MOVE_TORMENT
	.2byte MOVE_FLATTER
	.2byte MOVE_WILL_O_WISP
	.2byte MOVE_TAUNT
	.2byte MOVE_YAWN
	.2byte MOVE_IMPRISON
	.2byte MOVE_SNATCH
	.2byte MOVE_TEETER_DANCE
	.2byte MOVE_GRASS_WHISTLE
	.2byte MOVE_BLOCK
	.2byte 0

gBattleFactoryStyleMoveList_DependsOnTheBattlesFlow:: @ 86120F6
	.2byte MOVE_SANDSTORM
	.2byte MOVE_RAIN_DANCE
	.2byte MOVE_SUNNY_DAY
	.2byte MOVE_HAIL
	.2byte MOVE_WEATHER_BALL
	.2byte 0

	.align 2
gBattleFactoryStyleMoveListPointers:: @ 8612104
	.4byte gBattleFactoryStyleMoveList_TotalPreparation
	.4byte gBattleFactoryStyleMoveList_SlowAndSteady
	.4byte gBattleFactoryStyleMoveList_Endurance
	.4byte gBattleFactoryStyleMoveList_HighRiskHighReturn
	.4byte gBattleFactoryStyleMoveList_WeakeningTheFoe
	.4byte gBattleFactoryStyleMoveList_ImpossibleToPredict
	.4byte gBattleFactoryStyleMoveList_DependsOnTheBattlesFlow
