pokediamond/include/bg_window.h
2023-06-25 02:03:14 +01:00

457 lines
16 KiB
C

#ifndef POKEDIAMOND_UNK_02016B94_H
#define POKEDIAMOND_UNK_02016B94_H
#include "NNS_g2d.h"
#include "global.h"
#include "GX_layers.h"
#include "MI_uncompress.h"
#include "OS_cache.h"
#include "gx.h"
#include "heap.h"
#include "math_util.h"
struct BgTemplate
{
u32 x;
u32 y;
u32 bufferSize;
u32 baseTile;
u8 size;
u8 colorMode;
u8 screenBase;
u8 charBase;
u8 bgExtPltt;
u8 priority;
u8 areaOver;
u8 unk17; // probably paddding
u32 mosaic;
};
struct Bg
{
void *tilemapBuffer;
u32 bufferSize;
u32 baseTile;
fx32 hOffset;
fx32 vOffset;
u8 mode;
u8 size;
u8 colorMode;
u8 tileSize;
u16 rotation;
u16 unk22; // probably padding
fx32 xScale;
fx32 yScale;
fx32 centerX;
fx32 centerY;
};
typedef struct BgConfig
{
HeapID heapId;
u16 scrollScheduled;
u16 bufferTransferScheduled;
struct Bg bgs[8];
} BgConfig;
struct Bitmap
{
const u8 *pixels;
u16 width;
u16 height;
};
struct WindowTemplate
{
u8 bgId;
u8 tilemapLeft;
u8 tilemapTop;
u8 width;
u8 height;
u8 paletteNum;
u16 baseTile;
};
typedef struct Window
{
struct BgConfig *bgConfig;
u8 bgId;
u8 tilemapLeft;
u8 tilemapTop;
u8 width;
u8 height;
u8 paletteNum;
u16 baseTile : 15;
u16 colorMode : 1;
void *pixelBuffer;
} Window;
enum GFBppMode
{
GF_BG_CLR_4BPP = 0,
GF_BG_CLR_8BPP,
};
enum GFBgLayer
{
GF_BG_LYR_MAIN_0 = 0,
GF_BG_LYR_MAIN_1,
GF_BG_LYR_MAIN_2,
GF_BG_LYR_MAIN_3,
GF_BG_LYR_SUB_0,
GF_BG_LYR_SUB_1,
GF_BG_LYR_SUB_2,
GF_BG_LYR_SUB_3,
GF_BG_LYR_MAIN_CNT = 4,
GF_BG_LYR_SUB_CNT = 4,
GF_BG_LYR_MAIN_FIRST = GF_BG_LYR_MAIN_0,
GF_BG_LYR_SUB_FIRST = GF_BG_LYR_SUB_0,
GF_BG_LYR_MAIN_0_F = 1 << (GF_BG_LYR_MAIN_0 - GF_BG_LYR_MAIN_FIRST),
GF_BG_LYR_MAIN_1_F = 1 << (GF_BG_LYR_MAIN_1 - GF_BG_LYR_MAIN_FIRST),
GF_BG_LYR_MAIN_2_F = 1 << (GF_BG_LYR_MAIN_2 - GF_BG_LYR_MAIN_FIRST),
GF_BG_LYR_MAIN_3_F = 1 << (GF_BG_LYR_MAIN_3 - GF_BG_LYR_MAIN_FIRST),
GF_BG_LYR_SUB_0_F = 1 << (GF_BG_LYR_SUB_0 - GF_BG_LYR_SUB_FIRST),
GF_BG_LYR_SUB_1_F = 1 << (GF_BG_LYR_SUB_1 - GF_BG_LYR_SUB_FIRST),
GF_BG_LYR_SUB_2_F = 1 << (GF_BG_LYR_SUB_2 - GF_BG_LYR_SUB_FIRST),
GF_BG_LYR_SUB_3_F = 1 << (GF_BG_LYR_SUB_3 - GF_BG_LYR_SUB_FIRST),
GF_BG_LYR_UNALLOC = 0xFF,
};
enum GFPalLoadLocation
{
GF_PAL_LOCATION_MAIN_BG = 0,
GF_PAL_LOCATION_MAIN_OBJ,
GF_PAL_LOCATION_MAIN_BGEXT,
GF_PAL_LOCATION_MAIN_OBJEXT,
GF_PAL_LOCATION_SUB_BG,
GF_PAL_LOCATION_SUB_OBJ,
GF_PAL_LOCATION_SUB_BGEXT,
GF_PAL_LOCATION_SUB_OBJEXT,
};
enum GFPalSlotOffset
{
GF_PAL_SLOT_OFFSET_0 = 0x00,
GF_PAL_SLOT_OFFSET_1 = 0x20,
GF_PAL_SLOT_OFFSET_2 = 0x40,
GF_PAL_SLOT_OFFSET_3 = 0x60,
GF_PAL_SLOT_OFFSET_4 = 0x80,
GF_PAL_SLOT_OFFSET_5 = 0xA0,
GF_PAL_SLOT_OFFSET_6 = 0xC0,
GF_PAL_SLOT_OFFSET_7 = 0xE0,
GF_PAL_SLOT_OFFSET_8 = 0x100,
GF_PAL_SLOT_OFFSET_9 = 0x120,
GF_PAL_SLOT_OFFSET_10 = 0x140,
GF_PAL_SLOT_OFFSET_11 = 0x160,
GF_PAL_SLOT_OFFSET_12 = 0x180,
GF_PAL_SLOT_OFFSET_13 = 0x1A0,
GF_PAL_SLOT_OFFSET_14 = 0X1C0,
GF_PAL_SLOT_OFFSET_15 = 0X1E0
};
enum GFBgType
{
GF_BG_TYPE_TEXT = 0,
GF_BG_TYPE_AFFINE,
GF_BG_TYPE_256x16PLTT,
};
enum GFBgCntSet
{
GF_BG_CNT_SET_COLOR_MODE = 0,
GF_BG_CNT_SET_SCREEN_BASE,
GF_BG_CNT_SET_CHAR_BASE,
};
enum GFBgScreenSize
{
GF_BG_SCR_SIZE_128x128 = 0,
GF_BG_SCR_SIZE_256x256,
GF_BG_SCR_SIZE_256x512,
GF_BG_SCR_SIZE_512x256,
GF_BG_SCR_SIZE_512x512,
GF_BG_SCR_SIZE_1024x1024
};
enum BgPosAdjustOp
{
// Text layers
BG_POS_OP_SET_X = 0,
BG_POS_OP_ADD_X,
BG_POS_OP_SUB_X,
BG_POS_OP_SET_Y,
BG_POS_OP_ADD_Y,
BG_POS_OP_SUB_Y,
// Affine layers
BG_POS_OP_SET_ROT = 0,
BG_POS_OP_ADD_ROT,
BG_POS_OP_SUB_ROT,
BG_POS_OP_SET_CENTERX = 9,
BG_POS_OP_ADD_CENTERX,
BG_POS_OP_SUB_CENTERX,
BG_POS_OP_SET_CENTERY,
BG_POS_OP_ADD_CENTERY,
BG_POS_OP_SUB_CENTERY,
};
struct BgConfig *BgConfig_Alloc(HeapID heapId);
HeapID BgConfig_GetHeapId(struct BgConfig *bgConfig);
void SetBothScreensModesAndDisable(const struct GraphicsModes *modes);
void SetScreenModeAndDisable(const struct GraphicsModes *gfxModes, u32 whichScreen);
void InitBgFromTemplate(
struct BgConfig *bgConfig, u8 bgId, const struct BgTemplate *template, u8 bgMode);
void SetBgControlParam(struct BgConfig *config, u8 bgId, u32 attr, u8 value);
u8 TranslateGFBgModePairToGXScreenSize(enum GFBgScreenSize size, enum GFBgType type);
void GetBgScreenDimensions(u32 screenSize, u8 *width_p, u8 *height_p);
void FreeBgTilemapBuffer(struct BgConfig *bgConfig, u32 bgId);
void SetBgPriority(u32 bgId, u16 priority);
void ToggleBgLayer(u32 bgId, GX_LayerToggle toggle);
void BgSetPosTextAndCommit(struct BgConfig *bgConfig, u32 bgId, u32 op, fx32 val);
fx32 Bg_GetXpos(struct BgConfig *bgConfig, u32 bgId);
fx32 Bg_GetYpos(struct BgConfig *bgConfig, u32 bgId);
void Bg_SetTextDimAndAffineParams(struct BgConfig *bgConfig,
u32 bgId,
u32 txOp,
fx32 txVal,
struct Mtx22 *mtx,
fx32 centerX,
fx32 centerY);
void Bg_SetPosText(struct Bg *bg, u32 op, fx32 val);
void SetBgAffine(struct BgConfig *bgConfig,
u32 bgId,
struct Mtx22 *mtx,
fx32 centerX,
fx32 centerY);
void BgAffineReset(struct BgConfig *bgConfig, u32 bgId);
void CopyOrUncompressTilemapData(const void *src, void *dest, u32 size);
void BgCommitTilemapBufferToVram(struct BgConfig *bgConfig, u32 bgId);
void BgCopyOrUncompressTilemapBufferRangeToVram(
struct BgConfig *bgConfig, u32 bgId, u32 *src, u32 size, u32 tileOffset);
void LoadBgVramScr(u32 bgId, void *buffer_p, u32 offset, u32 size);
void BG_LoadScreenTilemapData(struct BgConfig *bgConfig, u32 bgId, void *src, u32 numTiles);
void BG_LoadCharTilesData(
struct BgConfig *bgConfig, u32 bgId, u32 *charData, u32 offset, u32 numTiles);
void BG_LoadCharPixelData(
struct BgConfig *bgConfig, u32 bgId, u32 *charData, u32 size, u32 offset);
void LoadBgVramChar(u32 bgId, void *buffer_p, u32 offset, u32 size);
void BG_ClearCharDataRange(u32 bgId, u32 size, u32 offset, HeapID heapId);
void BG_FillCharDataRange(
struct BgConfig *param0, u32 bgId, u32 fillValue, u32 count, u32 offset);
void BG_LoadPlttData(u32 location, void *plttData, u32 size, enum GFPalSlotOffset offset);
void BG_SetMaskColor(u32 bgId, u32 value);
u16 GetTileMapIndexFromCoords(u8 x, u8 y, u8 screenSize);
u16 GetSrcTileMapIndexFromCoords(u8 x, u8 y, u8 width, u8 height);
void LoadRectToBgTilemapRect(struct BgConfig *bgConfig,
u32 bgId,
void *src,
u8 dstX,
u8 dstY,
u8 width,
u8 height);
void CopyToBgTilemapRect(struct BgConfig *bgConfig,
u32 bgId,
u8 dstX,
u8 dstY,
u8 dstWidth,
u8 dstHeight,
void *src,
u8 srcX,
u8 srcY,
u8 srcWidth,
u8 srcHeight);
void CopyRectToBgTilemapRect(struct BgConfig *bgConfig,
u32 bgId,
u8 dstX,
u8 dstY,
u8 dstWidth,
u8 dstHeight,
void *src,
u8 srcX,
u8 srcY,
u8 srcWidth,
u8 srcHeight);
void CopyBgTilemapRectText(struct Bg *bg,
u8 dstX,
u8 dstY,
u8 dstWidth,
u8 dstHeight,
u16 *src,
u8 srcX,
u8 srcY,
u8 srcWidth,
u8 srcHeight,
u8 adjustForSrcDims);
void CopyBgTilemapRectAffine(struct Bg *bg,
u8 dstX,
u8 dstY,
u8 dstWidth,
u8 dstHeight,
u8 *src,
u8 srcX,
u8 srcY,
u8 srcWidth,
u8 srcHeight,
u8 adjustForSrcDims);
void FillBgTilemapRect(struct BgConfig *bgConfig,
u8 bgId,
u16 fillValue,
u8 x,
u8 y,
u8 width,
u8 height,
u8 paletteNum);
void FillBgTilemapRectText(struct Bg *bg,
u16 fillValue,
u8 x,
u8 y,
u8 width,
u8 height,
u8 paletteNum);
void FillBgTilemapRectAffine(
struct Bg *bg, u8 fillValue, u8 x, u8 y, u8 width, u8 height);
void BgTilemapRectChangePalette(struct BgConfig *bgConfig,
u32 bgId,
u8 x,
u8 y,
u8 width,
u8 height,
u8 paletteNum);
void BgClearTilemapBufferAndCommit(struct BgConfig *bgConfig, u32 bgId);
void BgFillTilemapBufferAndCommit(struct BgConfig *bgConfig, u32 bgId, u16 fillValue);
void BgFillTilemapBufferAndSchedule(struct BgConfig *bgConfig, u32 bgId, u16 fillValue);
void *BgGetCharPtr(u32 bgId);
void Convert4bppTo8bppInternal(u8 *src4bpp, u32 size, u8 (*dest8bpp), u8 paletteNum);
u8 *Convert4bppTo8bpp(u8 *src4Bpp, u32 size, u8 paletteNum, HeapID heapId);
void *GetBgTilemapBuffer(struct BgConfig *bgConfig, u8 bgId);
u16 GetBgAffineRotation(struct BgConfig *bgConfig, u32 bgId);
u8 GetBgPriority(struct BgConfig *bgConfig, u32 bgId);
void BlitBitmapRect4Bit(const struct Bitmap *src,
const struct Bitmap *dst,
u16 srcX,
u16 srcY,
u16 dstX,
u16 dstY,
u16 width,
u16 height,
u16 colorKey);
void BlitBitmapRect8Bit(const struct Bitmap *src,
const struct Bitmap *dst,
u16 srcX,
u16 srcY,
u16 dstX,
u16 dstY,
u16 width,
u16 height,
u16 colorKey);
void FillBitmapRect4Bit(
struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
void FillBitmapRect8Bit(
struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
struct Window *AllocWindows(HeapID heapId, s32 size);
void InitWindow(struct Window *window);
BOOL WindowIsInUse(struct Window *window);
void AddWindowParameterized(struct BgConfig *param0,
struct Window *window,
u8 bgId,
u8 tilemapLeft,
u8 tilemapTop,
u8 width,
u8 height,
u8 paletteNum,
u16 baseTile);
void AddTextWindowTopLeftCorner(struct BgConfig *param0,
struct Window *window,
u8 width,
u8 height,
u16 baseTile,
u8 paletteNum);
void AddWindow(struct BgConfig *bgConfig,
struct Window *window,
const struct WindowTemplate *template);
void RemoveWindow(struct Window *window);
void WindowArray_Delete(struct Window *windows, int count);
void CopyWindowToVram(struct Window *window);
void ScheduleWindowCopyToVram(struct Window *window);
void PutWindowTilemap(struct Window *window);
void PutWindowTilemapRectAnchoredTopLeft(struct Window *window, u8 width, u8 height);
void ClearWindowTilemap(struct Window *window);
void PutWindowTilemap_TextMode(struct Window *param0);
void PutWindowTilemap_AffineMode(struct Window *window);
void ClearWindowTilemapText(struct Window *window);
void ClearWindowTilemapAffine(struct Window *window);
void CopyWindowToVram_TextMode(struct Window *window);
void ScheduleWindowCopyToVram_TextMode(struct Window *window);
void CopyWindowToVram_AffineMode(struct Window *window);
void ScheduleWindowCopyToVram_AffineMode(struct Window *window);
void CopyWindowPixelsToVram_TextMode(struct Window *window);
void ClearWindowTilemapAndCopyToVram(struct Window *window);
void ClearWindowTilemapAndScheduleTransfer(struct Window *window);
void ClearWindowTilemapAndCopyToVram_TextMode(struct Window *window);
void ClearWindowTilemapAndScheduleTransfer_TextMode(struct Window *window);
void ClearWindowTilemapAndCopyToVram_AffineMode(struct Window *window);
void ClearWindowTilemapAndScheduleTransfer_AffineMode(struct Window *window);
void FillWindowPixelBuffer(struct Window *window, u8 param1);
void BlitBitmapRectToWindow(struct Window *window,
const void *src,
u16 srcX,
u16 srcY,
u16 srcWidth,
u16 srcHeight,
u16 dstX,
u16 dstY,
u16 dstWidth,
u16 dstHeight);
void BlitBitmapRect(struct Window *window,
void *param1,
u16 param2,
u16 param3,
u16 param4,
u16 param5,
u16 param6,
u16 param7,
u16 param8,
u16 param9,
u16 param10);
void FillWindowPixelRect(struct Window *window, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
void CopyGlyphToWindow(
struct Window * window,
u8 *glyphPixels,
u16 srcWidth,
u16 srcHeight,
u16 width,
u16 height,
u16 glyph
);
void ScrollWindow(struct Window *window, u32 param1, u8 param2, u8 param3);
void ScrollWindow4bpp(struct Window *window, u32 param1, u8 param2, u8 fillValue);
void ScrollWindow8bpp(struct Window *window, u32 param1, u8 param2, u8 fillValue);
u8 GetWindowBgId(struct Window *window);
u8 GetWindowWidth(struct Window *window);
u8 GetWindowHeight(struct Window *window);
u8 GetWindowX(struct Window *window);
u8 GetWindowY(struct Window *window);
void MoveWindowX(struct Window *window, u8 x);
void MoveWindowY(struct Window *window, u8 y);
void SetWindowPaletteNum(struct Window *window, u8 paletteNum);
NNSG2dCharacterData * LoadCharacterDataFromFile(void **char_ret, HeapID heapId, const char *path);
NNSG2dPaletteData * LoadPaletteDataFromFile(void **pltt_ret, HeapID heapId, const char *path);
void DoScheduledBgGpuUpdates(struct BgConfig *bgConfig);
void DoScheduledBgTilemapBufferTransfers(struct BgConfig *bgConfig);
void ScheduleBgTilemapBufferTransfer(struct BgConfig *bgConfig, u32 bgId);
void ApplyScheduledBgPosUpdate(struct BgConfig *bgConfig);
void ScheduleSetBgPosText(struct BgConfig *bgConfig, u32 bgId, u32 op, fx32 value);
void ScheduleSetBgAffineRotation(struct BgConfig *bgConfig, u32 bgId, u32 op, u16 value);
void Bg_SetAffineRotation(struct Bg *bg, u32 op, u16 val);
void ScheduleSetBgAffinePos(struct BgConfig *bgConfig, u32 bgId, u32 op, fx32 value);
void Bg_SetAffinePos(struct Bg *bg, u32 op, fx32 val);
u32 DoesPixelAtScreenXYMatchPtrVal(struct BgConfig *bgConfig, u8 bgId, u8 x, u8 y, u16 *src);
void ApplyFlipFlagsToTile(struct BgConfig *bgConfig, u8 flag, u8 *src);
#endif // POKEDIAMOND_UNK_02016B94_H