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16 lines
311 B
C
16 lines
311 B
C
#ifndef POKEDIAMOND_UNK_0206439C_H
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#define POKEDIAMOND_UNK_0206439C_H
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#include "heap.h"
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#include "pokemon.h"
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#include "save.h"
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typedef struct UnkStruct_0206439C {
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Pokemon *pokemon;
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void *unk4;
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} UnkStruct_0206439C;
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UnkStruct_0206439C *sub_0206439C(HeapID heapId, u8 mon_idx, SaveData *save);
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#endif
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