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67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
#ifndef POKEDIAMOND_SOUND_H
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#define POKEDIAMOND_SOUND_H
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#include "FS_file.h"
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#include "sdat.h"
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#include "player_data.h"
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struct SoundData
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{
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struct SDATFileMgr header;
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void * unk_00090;
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u8 unk_00094[0xBBC00];
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u32 unk_BBC94[9];
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u32 unk_BBCB8;
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u32 unk_BBCBC;
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u8 unk_BBCC0[0x20];
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u8 unk_BBCE0[0x1000];
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u8 unk_BCCE0[0x1C];
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u16 unk_BCCFC;
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u16 unk_BCCFE;
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s32 unk_BCD00;
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u32 unk_BCD04;
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u32 unk_BCD08;
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u16 unk_BCD0C;
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u16 unk_BCD0E;
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u8 unk_BCD10;
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u8 unk_BCD11;
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u16 unk_BCD12;
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u8 unk_BCD14;
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u8 unk_BCD15;
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u8 unk_BCD16;
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u8 unk_BCD17;
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u8 unk_BCD18;
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u8 unk_BCD19;
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u8 unk_BCD1A;
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u8 unk_BCD1B;
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int unk_BCD1C[7];
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u8 unk_BCD38;
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u8 unk_BCD39;
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u8 unk_BCD3A;
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u8 unk_BCD3B;
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u32 unk_BCD3C;
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u64 unk_BCD40;
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u32 unk_BCD48;
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void * unk_BCD4C;
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u32 unk_BCD50;
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u32 unk_BCD54;
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u32 unk_BCD58;
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u32 unk_BCD5C;
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};
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struct SoundData * GetSoundDataPointer(void);
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void InitSoundData(void * a0, struct Options * a1);
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void * FUN_02003D38(u32 a0);
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int FUN_02003F3C(int * a0);
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void FUN_02003F64(int a0);
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BOOL FUN_02003F78(u32 * a0);
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BOOL FUN_02003F90(u32 * a0);
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BOOL FUN_02003FA8(u32 * a0, u32 * a1);
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BOOL FUN_02003FC4(u32 * a0);
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BOOL FUN_02003FDC(u32 * a0);
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u32 * FUN_02003FF4(int a0);
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u32 FUN_02004018(u32 a0);
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void DoSoundUpdateFrame(void);
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#endif //POKEDIAMOND_SOUND_H
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