pokediamond/include/main.h
2020-08-20 16:30:08 -04:00

126 lines
2.2 KiB
C

#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
#include "FS_overlay.h"
#include "SPI_pm.h"
#include "save_block_2.h"
struct UnkStruct_02006234;
struct Unk21DBE18
{
BOOL (*unk0)(struct UnkStruct_02006234 *, u32 *);
BOOL (*unk4)(struct UnkStruct_02006234 *, u32 *);
BOOL (*unk8)(struct UnkStruct_02006234 *, u32 *);
FSOverlayID ovly;
};
struct UnkStruct_02006234
{
struct Unk21DBE18 ovly_mgr;
u32 unk10;
u32 unk14;
int * unk18;
void * unk1C;
u32 unk20;
u32 unk24;
};
struct Unk2106FA0
{
PMBackLightSwitch unk0;
s32 unk4;
FSOverlayID unk8;
s32 unkC;
FSOverlayID unk10;
struct Unk21DBE18 * unk14;
s32 unk18;
s32 unk1C;
struct SaveBlock2 * unk20;
};
struct Unk21C4818
{
u32 unk0;
u32 unk4;
u32 unk8;
u32 unkC;
};
struct Unk21C4828
{
u32 unk0;
u32 unk4;
u32 unk8;
};
struct UnkStruct_021C4918 {
s32 unk0;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u8 unk8;
u8 padding[3];
};
struct Main
{
void (*vBlankIntr)(void *);
void * vBlankIntrArg;
void (*hBlankIntr)(void *);
void * hBlankIntrArg;
s32 unk10;
s32 unk14;
void * unk18;
void * unk1C;
void * unk20;
void * unk24;
s32 unk28;
u32 unk2C;
s32 unk30;
u32 unk34;
u32 unk38;
u32 unk3C;
u32 unk40;
u32 unk44;
u32 unk48;
u32 unk4C;
s32 unk50;
s32 unk54;
s32 unk58;
u16 unk5C;
u16 unk5E;
u16 unk60;
u16 unk62;
u8 unk64;
u8 unk65;
u8 unk66;
u8 unk67;
u8 unk68;
u8 padding_69[3];
s32 unk6C;
};
//extern struct UnkStruct_021C4918 gMain + 0x60;
extern struct Unk2106FA0 gBacklightTop;
extern struct Unk2106FA0 gBacklightTop_2; // same as the first one, it's referenced twice in the constant pool...
void NitroMain(void);
extern struct Main gMain;
void FUN_02000DF4(void);
void Main_RunOverlayManager(void);
void RegisterMainOverlay(FSOverlayID id, struct Unk21DBE18 * arg1);
void FUN_02000E9C(void);
void FUN_02000EC8(u32 parameter);
void FUN_02000EE8(void);
void DoSoftReset(u32 parameter);
void FUN_02000F4C(u32 arg0, u32 arg1);
void InitializeMainRNG(void);
void HandleDSLidAction(void);
#endif //GUARD_MAIN_H