pokediamond/include/heap.h

10 lines
252 B
C

#ifndef POKEDIAMOND_HEAP_H
#define POKEDIAMOND_HEAP_H
void * AllocFromHeap(u32 heap_id, u32 size);
void * AllocFromHeapAtEnd(u32 heap_id, u32 size);
void FreeToHeap(void * ptr);
void FUN_02016A8C(u32 heap_id, void * ptr);
#endif //POKEDIAMOND_HEAP_H