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40 lines
594 B
C
40 lines
594 B
C
#ifndef POKEDIAMOND_ERROR_MESSAGE_RESET_H
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#define POKEDIAMOND_ERROR_MESSAGE_RESET_H
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#include "global.h"
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#include "heap.h"
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#include "SPI_pm.h"
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#include "game_init.h"
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#include "msgdata.h"
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#include "text.h"
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struct GraphicsBanks
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{
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s32 bg;
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s32 bgextpltt;
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s32 subbg;
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s32 subbgextpltt;
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s32 obj;
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s32 objextpltt;
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s32 subobj;
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s32 subobjextpltt;
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s32 tex;
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s32 texpltt;
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};
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struct GraphicsModes {
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u32 mode1;
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u32 mode2;
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u32 mode3;
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u32 mode4;
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};
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void VBlankHandler();
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void PrintErrorMessageAndReset();
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#endif //POKEDIAMOND_ERROR_MESSAGE_RESET_H
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