mirror of
https://github.com/pret/pokediamond.git
synced 2026-08-07 11:14:05 -05:00
176 lines
4.2 KiB
Makefile
176 lines
4.2 KiB
Makefile
# Makefile to build Pokemon Diamond image
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.PHONY: clean tidy all default patch_mwasmarm
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# Try to include devkitarm if installed
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TOOLCHAIN := $(DEVKITARM)
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ifneq (,$(wildcard $(TOOLCHAIN)/base_tools))
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include $(TOOLCHAIN)/base_tools
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endif
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### Default target ###
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default: all
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# If you are using WSL, it is recommended you build with NOWINE=1.
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WSLENV ?= no
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ifeq ($(WSLENV),)
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NOWINE = 1
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else
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NOWINE = 0
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endif
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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WINE :=
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else
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EXE :=
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WINE := wine
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endif
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ifeq ($(NOWINE),1)
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WINE :=
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endif
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################ Target Executable and Sources ###############
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BUILD_DIR := build
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TARGET := pokediamond.us
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ROM := $(BUILD_DIR)/$(TARGET).nds
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ELF := $(BUILD_DIR)/$(TARGET).elf
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LD_SCRIPT := pokediamond.lcf
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# Directories containing source files
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SRC_DIRS := src
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ASM_DIRS := asm
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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# Object files
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O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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##################### Compiler Options #######################
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MWCCVERSION := 2.0/base
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CROSS := arm-none-eabi-
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MWCCARM := tools/mwccarm/$(MWCCVERSION)/mwccarm.exe
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# Argh... due to EABI version shenanigans, we can't use GNU LD to link together
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# MWCC built objects and GNU built ones. mwldarm, however, doesn't care, so we
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# have to use mwldarm for now.
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# TODO: Is there a hack workaround to let us go back to GNU LD? Ideally, the
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# only dependency should be MWCCARM.
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MWLDARM := tools/mwccarm/$(MWCCVERSION)/mwldarm.exe
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MWASMARM := tools/mwccarm/$(MWCCVERSION)/mwasmarm.exe
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AS := $(WINE) $(MWASMARM)
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CC := $(WINE) $(MWCCARM)
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CPP := cpp -P
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LD := $(WINE) $(MWLDARM)
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AR := $(CROSS)ar
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OBJDUMP := $(CROSS)objdump
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OBJCOPY := $(CROSS)objcopy
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# ./tools/mwccarm/2.0/base/mwasmarm.exe -proc arm5te asm/arm9_thumb.s -o arm9.o
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ASFLAGS = -proc arm5te
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CFLAGS = -O4,p -proc v5te -thumb -fp soft -lang c99 -Cpp_exceptions off -i nitro
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LDFLAGS = -map -nodead -w off -proc v5te -interworking -map -symtab -m Entry
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####################### Other Tools #########################
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# DS TOOLS
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TOOLS_DIR = tools
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SHA1SUM = sha1sum
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JSONPROC = $(TOOLS_DIR)/jsonproc/jsonproc
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GFX = $(TOOLS_DIR)/nitrogfx/nitrogfx
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MWASMARM_PATCHER = $(TOOLS_DIR)/mwasmarm_patcher/mwasmarm_patcher$(EXE)
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TOOLDIRS = $(filter-out $(TOOLS_DIR)/mwccarm,$(wildcard $(TOOLS_DIR)/*))
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TOOLBASE = $(TOOLDIRS:$(TOOLS_DIR)/%=%)
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TOOLS = $(foreach tool,$(TOOLBASE),$(TOOLS_DIR)/$(tool)/$(tool)$(EXE))
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######################### Targets ###########################
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infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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# Build tools when building the rom
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# Disable dependency scanning for clean/tidy/tools
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ifeq (,$(filter-out all,$(MAKECMDGOALS)))
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$(call infoshell, $(MAKE) tools patch_mwasmarm)
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else
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NODEP := 1
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endif
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.PHONY: all clean mostlyclean tidy tools $(TOOLDIRS) patch_mwasmarm
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MAKEFLAGS += --no-print-directory
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all: $(ROM)
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@$(SHA1SUM) -c $(TARGET).sha1
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clean: mostlyclean
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make -C tools/mwasmarm_patcher clean
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mostlyclean: tidy
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' \) -exec $(RM) {} +
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tidy:
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$(RM) -r $(BUILD_DIR)
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tools: $(TOOLDIRS)
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$(TOOLDIRS):
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@$(MAKE) -C $@
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$(MWASMARM): patch_mwasmarm
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patch_mwasmarm:
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$(MWASMARM_PATCHER) $(MWASMARM)
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ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS))
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$(BUILD_DIR)/%.o: %.c
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILD_DIR)/%.o: %.s
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$(AS) $(ASFLAGS) $< -o $@
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$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) undefined_syms.txt
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$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
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$(ELF): $(O_FILES) $(BUILD_DIR)/$(LD_SCRIPT)
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$(LD) $(LDFLAGS) $(BUILD_DIR)/$(LD_SCRIPT) -o $(ELF) $(O_FILES)
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary --gap-fill=0xFF --pad-to=0x04000000 $< $@
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# Make sure build directory exists before compiling anything
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DUMMY != mkdir -p $(ALL_DIRS)
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%.4bpp: %.png
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$(GFX) $< $@
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%.gbapal: %.png
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$(GFX) $< $@
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%.gbapal: %.pal
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$(GFX) $< $@
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%.lz: %
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$(GFX) $< $@
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%.png: ;
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%.pal: ;
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$(BUILD_DIR)/asm/icon.o: graphics/icon.4bpp graphics/icon.gbapal
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### Debug Print ###
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print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
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