pokediamond/Makefile

176 lines
4.2 KiB
Makefile

# Makefile to build Pokemon Diamond image
.PHONY: clean tidy all default patch_mwasmarm
# Try to include devkitarm if installed
TOOLCHAIN := $(DEVKITARM)
ifneq (,$(wildcard $(TOOLCHAIN)/base_tools))
include $(TOOLCHAIN)/base_tools
endif
### Default target ###
default: all
# If you are using WSL, it is recommended you build with NOWINE=1.
WSLENV ?= no
ifeq ($(WSLENV),)
NOWINE = 1
else
NOWINE = 0
endif
ifeq ($(OS),Windows_NT)
EXE := .exe
WINE :=
else
EXE :=
WINE := wine
endif
ifeq ($(NOWINE),1)
WINE :=
endif
################ Target Executable and Sources ###############
BUILD_DIR := build
TARGET := pokediamond.us
ROM := $(BUILD_DIR)/$(TARGET).nds
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := pokediamond.lcf
# Directories containing source files
SRC_DIRS := src
ASM_DIRS := asm
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
##################### Compiler Options #######################
MWCCVERSION := 2.0/base
CROSS := arm-none-eabi-
MWCCARM := tools/mwccarm/$(MWCCVERSION)/mwccarm.exe
# Argh... due to EABI version shenanigans, we can't use GNU LD to link together
# MWCC built objects and GNU built ones. mwldarm, however, doesn't care, so we
# have to use mwldarm for now.
# TODO: Is there a hack workaround to let us go back to GNU LD? Ideally, the
# only dependency should be MWCCARM.
MWLDARM := tools/mwccarm/$(MWCCVERSION)/mwldarm.exe
MWASMARM := tools/mwccarm/$(MWCCVERSION)/mwasmarm.exe
AS := $(WINE) $(MWASMARM)
CC := $(WINE) $(MWCCARM)
CPP := cpp -P
LD := $(WINE) $(MWLDARM)
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
# ./tools/mwccarm/2.0/base/mwasmarm.exe -proc arm5te asm/arm9_thumb.s -o arm9.o
ASFLAGS = -proc arm5te
CFLAGS = -O4,p -proc v5te -thumb -fp soft -lang c99 -Cpp_exceptions off -i nitro
LDFLAGS = -map -nodead -w off -proc v5te -interworking -map -symtab -m Entry
####################### Other Tools #########################
# DS TOOLS
TOOLS_DIR = tools
SHA1SUM = sha1sum
JSONPROC = $(TOOLS_DIR)/jsonproc/jsonproc
GFX = $(TOOLS_DIR)/nitrogfx/nitrogfx
MWASMARM_PATCHER = $(TOOLS_DIR)/mwasmarm_patcher/mwasmarm_patcher$(EXE)
TOOLDIRS = $(filter-out $(TOOLS_DIR)/mwccarm,$(wildcard $(TOOLS_DIR)/*))
TOOLBASE = $(TOOLDIRS:$(TOOLS_DIR)/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),$(TOOLS_DIR)/$(tool)/$(tool)$(EXE))
######################### Targets ###########################
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools patch_mwasmarm)
else
NODEP := 1
endif
.PHONY: all clean mostlyclean tidy tools $(TOOLDIRS) patch_mwasmarm
MAKEFLAGS += --no-print-directory
all: $(ROM)
@$(SHA1SUM) -c $(TARGET).sha1
clean: mostlyclean
make -C tools/mwasmarm_patcher clean
mostlyclean: tidy
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' \) -exec $(RM) {} +
tidy:
$(RM) -r $(BUILD_DIR)
tools: $(TOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
$(MWASMARM): patch_mwasmarm
patch_mwasmarm:
$(MWASMARM_PATCHER) $(MWASMARM)
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS))
$(BUILD_DIR)/%.o: %.c
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) $< -o $@
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) undefined_syms.txt
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(ELF): $(O_FILES) $(BUILD_DIR)/$(LD_SCRIPT)
$(LD) $(LDFLAGS) $(BUILD_DIR)/$(LD_SCRIPT) -o $(ELF) $(O_FILES)
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill=0xFF --pad-to=0x04000000 $< $@
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
%.4bpp: %.png
$(GFX) $< $@
%.gbapal: %.png
$(GFX) $< $@
%.gbapal: %.pal
$(GFX) $< $@
%.lz: %
$(GFX) $< $@
%.png: ;
%.pal: ;
$(BUILD_DIR)/asm/icon.o: graphics/icon.4bpp graphics/icon.gbapal
### Debug Print ###
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true