pokediamond/include/script.h
2023-05-09 01:54:33 +01:00

88 lines
2.2 KiB
C

#ifndef _SCRIPT_H_
#define _SCRIPT_H_
#include "global.h"
#include "bg_window.h"
#include "camera.h"
#include "field_player_avatar.h"
#include "msgdata.h"
#include "save_block_2.h"
#include "task.h"
struct ScriptContext;
typedef u8 (*ScrCmdFunc)(struct ScriptContext *);
typedef u8 Script[];
struct UnkStruct_020464D4
{
u16 unk0[4];
u8 padding[0x108];
};
struct UnkStruct_02046444
{
u8 padding[0x90];
struct UnkStruct_020464D4 unk90[1]; //todo find size
};
struct FieldSystem
{
u32 *unk00;
u8 padding[0x4];
struct BgConfig *unk08;
struct SaveBlock2 *saveBlock2; //0xC
struct TaskManager *taskManager;
u8 padding2[0x8];
u32 *mapId; //0x1C
struct CameraWork *cameraWork;
u32 unk24;
u8 padding3[0xC];
u32 unk34;
struct PlayerAvatar *playerAvatar;
u8 padding4[0x24];
u32 unk60;
u8 padding5[0x14];
u32 unk78;
u8 padding6[0x1C];
void *unk98;
u8 padding7[0xC];
struct UnkStruct_02046444 * unkA8;
};
struct ScriptContext
{
u8 stackDepth;
u8 mode;
u8 comparisonResult;
BOOL (*nativePtr)(struct ScriptContext *);
const u8 *scriptPtr;
const u8 *stack[20];
ScrCmdFunc *cmdTable;
u32 cmdCount;
u32 data[4];
struct TaskManager *taskManager;
struct MsgData *msgData;
u8 *mapScripts;
struct FieldSystem *fieldSystem;
};
#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, u32 cmdCount);
u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
void SetupNativeScript(struct ScriptContext *ctx, BOOL (*ptr)(struct ScriptContext *));
void StopScript(struct ScriptContext *ctx);
void FUN_02038B6C(struct ScriptContext *ctx, struct TaskManager *taskManger);
u8 RunScriptCommand(struct ScriptContext *ctx);
u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr);
const u8 *ScriptPop(struct ScriptContext *ctx);
void ScriptJump(struct ScriptContext *ctx, const u8 *ptr);
u8 ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
void ScriptReturn(struct ScriptContext *ctx);
u16 ScriptReadHalfword(struct ScriptContext *ctx);
u32 ScriptReadWord(struct ScriptContext *ctx);
#endif // _SCRIPT_H_