pokediamond/include/main.h
2020-05-24 18:56:21 +01:00

79 lines
1.2 KiB
C

#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
#include "FS_overlay.h"
#include "SPI_pm.h"
#include "structs.h"
struct Unk21DBE18
{
u8 filler_00[16];
};
struct Unk2106FA0
{
PMBackLightSwitch unk0;
s32 unk4;
FSOverlayID unk8;
s32 unkC;
FSOverlayID unk10;
struct Unk21DBE18 * unk14;
s32 unk18;
s32 unk1C;
struct UnkStruct_021C59C8 * unk20;
};
struct Unk21C4818
{
u32 unk0;
u32 unk4;
u32 unk8;
u32 unkC;
};
struct Unk21C4828
{
u32 unk0;
u32 unk4;
u32 unk8;
};
struct Unk21C48B8
{
void (*unk0)(s32);
s32 unk4;
s32 unk8;
s32 unkC;
s32 unk10;
s32 unk14;
s32 unk18;
s32 unk1C;
s32 unk20;
s32 unk24;
s32 unk28;
u32 unk2C;
s32 unk30;
s32 unk34;
s32 unk38;
u8 filler3C[0xC];
s32 unk48;
u8 filler4C[0x20];
s32 unk6C;
};
struct UnkStruct_021C4918 {
s32 unk0;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u8 unk8;
};
extern struct UnkStruct_021C4918 gUnk021C4918;
extern struct Unk2106FA0 gBacklightTop;
extern struct Unk2106FA0 gBacklightTop_2; // same as the first one, it's referenced twice in the constant pool...
#endif //GUARD_MAIN_H