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35 lines
984 B
C
35 lines
984 B
C
#ifndef POKEDIAMOND_GAME_INIT_H
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#define POKEDIAMOND_GAME_INIT_H
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#include "main.h"
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void FUN_02015EA0(void);
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void FUN_02015ED4(void);
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void FUN_02015EF4(void);
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void Main_SetVBlankIntrCB(void (*a0)(void *), void * a1);
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void FUN_02015F1C(void);
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BOOL FUN_02015F34(void (*a0)(void *), void * a1);
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void FUN_02015F6C(void);
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void Main_HBlankIntr(BOOL a0);
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void FUN_02015FC8(void);
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void InitSystemForTheGame(void);
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void InitGraphicMemory(void);
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void * FUN_020161A4(u32 heap_id, const char * path);
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void FUN_020161F8(const char * path, void ** ptr);
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u32 FUN_02016230(const s8 * str);
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int FUN_020162A0(u32 a0);
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int FUN_020162C8(void * a0, u32 a1);
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void FUN_020162FC(void);
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void * FUN_02016324(const s8 * str, u32 heap_id);
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void FUN_020163BC(void);
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void FUN_02016438(u8 a0);
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void FUN_02016444(u8 a0);
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void FUN_02016454(u8 a0);
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void FUN_02016464(void);
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void FUN_02016568(void);
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void FUN_0201669C(int x, int y);
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void FUN_020166A8(u8 a0);
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void FUN_020166B8(u8 a0);
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#endif //POKEDIAMOND_GAME_INIT_H
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