pokediamond/include/script.h
2020-05-24 18:28:58 +01:00

42 lines
1.3 KiB
C

#ifndef _SCRIPT_H_
#define _SCRIPT_H_
#include "global.h"
struct ScriptContext;
typedef u8 (*ScrCmdFunc)(struct ScriptContext *);
typedef u8 Script[];
struct ScriptContext
{
u8 stackDepth;
u8 mode;
u8 comparisonResult;
u8 (*nativePtr)(struct ScriptContext *);
const u8 *scriptPtr;
const u8 *stack[20];
ScrCmdFunc *cmdTable;
ScrCmdFunc *cmdTableEnd;
u32 data[4];
u32 unk74;
};
#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
void SetupNativeScript(struct ScriptContext *ctx, u8 (*ptr)(struct ScriptContext *));
void StopScript(struct ScriptContext *ctx);
void FUN_02038B6C(struct ScriptContext *ctx, s32 r1);
u8 RunScriptCommand(struct ScriptContext *ctx);
u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr);
const u8 *ScriptPop(struct ScriptContext *ctx);
void ScriptJump(struct ScriptContext *ctx, const u8 *ptr);
u8 ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
void ScriptReturn(struct ScriptContext *ctx);
u16 ScriptReadHalfword(struct ScriptContext *ctx);
u32 ScriptReadWord(struct ScriptContext *ctx);
#endif // _SCRIPT_H_