pokediamond/include/seals.h
2020-06-13 11:26:10 -04:00

16 lines
318 B
C

#ifndef POKEDIAMOND_SEALS_H
#define POKEDIAMOND_SEALS_H
struct SealStruct
{
// TODO: define
u8 filler_00[0x38];
};
struct SealStruct * CreateNewSealsObject(u32 heap_id);
void CopySealsObject(const struct SealStruct *, struct SealStruct *);
void FUN_02029C74(const u8 *, u8 *);
#endif //POKEDIAMOND_SEALS_H