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https://github.com/pret/pokediamond.git
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121 lines
3.2 KiB
C
121 lines
3.2 KiB
C
#ifndef _SCRIPT_H_
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#define _SCRIPT_H_
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#include "global.h"
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#include "bg_window.h"
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#include "camera.h"
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#include "field_player_avatar.h"
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#include "msgdata.h"
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#include "render_window.h"
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#include "save_block_2.h"
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#include "task.h"
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struct ScriptContext;
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typedef u8 (*ScrCmdFunc)(struct ScriptContext *);
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typedef u8 Script[];
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struct UnkStruct_020464D4
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{
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u16 unk0[4];
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u8 padding[0x108];
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};
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struct UnkStruct_02046444
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{
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u8 padding[0x90];
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struct UnkStruct_020464D4 unk90[1]; //todo find size
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};
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typedef struct LocalMapObject { //todo move to local_map_object.c
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u8 padding[0x12C]; //todo verify size
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} LocalMapObject;
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typedef struct PartyMenuAppData PartyMenuAppData; //todo move to own file
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struct FieldSystem //todo move to field_system.c
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{
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u32 *unk00;
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u8 padding[0x4];
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struct BgConfig *bgConfig;
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struct SaveBlock2 *saveBlock2; //0xC
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struct TaskManager *taskManager;
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u8 padding2[0x8];
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u32 *mapId; //0x1C
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struct Camera *camera;
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u32 unk24;
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u8 padding3[0xC];
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u32 unk34;
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struct PlayerAvatar *playerAvatar;
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u8 padding4[0x24];
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u32 unk60;
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u8 padding5[0x14];
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u32 unk78;
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u8 padding6[0x1C];
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void *unk98;
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u8 padding7[0xC];
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struct UnkStruct_02046444 * unkA8;
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};
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typedef struct ScriptContext
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{
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u8 stackDepth;
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u8 mode;
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u8 comparisonResult;
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BOOL (*nativePtr)(struct ScriptContext *);
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const u8 *scriptPtr;
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const u8 *stack[20];
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ScrCmdFunc *cmdTable;
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u32 cmdCount;
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u32 data[4];
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struct TaskManager *taskManager;
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struct MsgData *msgData;
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u8 *mapScripts;
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struct FieldSystem *fieldSystem;
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} ScriptContext;
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typedef enum ScriptEnvField {
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SCRIPTENV_MENU_WINDOW,
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SCRIPTENV_WINDOW,
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SCRIPTENV_LIST_MENU_2D,
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SCRIPTENV_TEXT_PRINTER_NUMBER,
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SCRIPTENV_ACTIVE_MOVEMENT_COUNTER,
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SCRIPTENV_UNKNOWN_05,
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SCRIPTENV_UNKNOWN_06,
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SCRIPTENV_ACTIVE_SCRIPTCONTEXT_COUNT,
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SCRIPTENV_ACTIVE_SCRIPT_NUMBER,
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SCRIPTENV_FACING_DIRECTION,
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SCRIPTENV_LAST_INTERACTED,
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SCRIPTENV_CAMERA_TARGET,
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SCRIPTENV_UNKNOWN_12,
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SCRIPTENV_SCRIPT_CONTEXT_0,
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SCRIPTENV_SCRIPT_CONTEXT_1, //diamond does not appear to have SCRIPT_CONTEXT_2 like HG
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SCRIPTENV_MESSAGE_FORMAT,
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SCRIPTENV_STRING_BUFFER_0,
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SCRIPTENV_STRING_BUFFER_1,
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SCRIPTENV_WAITING_ICON,
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SCRIPTENV_RUNNING_APP_DATA,
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SCRIPTENV_MISC_DATA_PTR,
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SCRIPTENV_UNKNOWN_21,
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SCRIPTENV_UNKNOWN_22,
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SCRIPTENV_BATTLE_WIN_FLAG,
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} ScriptEnvField;
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#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
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void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, u32 cmdCount);
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u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
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void SetupNativeScript(struct ScriptContext *ctx, BOOL (*ptr)(struct ScriptContext *));
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void StopScript(struct ScriptContext *ctx);
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void FUN_02038B6C(struct ScriptContext *ctx, struct TaskManager *taskManger);
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u8 RunScriptCommand(struct ScriptContext *ctx);
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u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr);
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const u8 *ScriptPop(struct ScriptContext *ctx);
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void ScriptJump(struct ScriptContext *ctx, const u8 *ptr);
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u8 ScriptCall(struct ScriptContext *ctx, const u8 *ptr);
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void ScriptReturn(struct ScriptContext *ctx);
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u16 ScriptReadHalfword(struct ScriptContext *ctx);
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u32 ScriptReadWord(struct ScriptContext *ctx);
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#endif // _SCRIPT_H_
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