pokediamond/Makefile
2020-04-17 17:48:20 -04:00

137 lines
3.3 KiB
Makefile

# Makefile to build Pokemon Diamond image
### Default target ###
default: all
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
################ Target Executable and Sources ###############
BUILD_DIR := build
TARGET := pokediamond.us
ROM := $(BUILD_DIR)/$(TARGET).nds
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := pokediamond.lcf
# Directories containing source files
SRC_DIRS := src
ASM_DIRS := asm
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
##################### Compiler Options #######################
MWCCVERSION := 2.0/base
CROSS := arm-linux-gnueabi-
MWCCARM := tools/mwccarm/$(MWCCVERSION)/mwccarm.exe
# Argh... due to EABI version shenanigans, we can't use GNU LD to link together
# MWCC built objects and GNU built ones. mwldarm, however, doesn't care, so we
# have to use mwldarm for now.
# TODO: Is there a hack workaround to let us go back to GNU LD? Ideally, the
# only dependency should be MWCCARM.
MWLDARM := tools/mwccarm/$(MWCCVERSION)/mwldarm.exe
MWASMARM := tools/mwccarm/$(MWCCVERSION)/mwasmarm.exe
AS := $(MWASMARM)
CC := $(MWCCARM)
CPP := cpp -P
LD := $(MWLDARM)
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
# ./tools/mwccarm/2.0/base/mwasmarm.exe -proc arm5te asm/arm9_thumb.s -o arm9.o
ASFLAGS = -proc arm5te
CFLAGS = -O4,p -proc v5te -thumb -fp soft -lang c -Cpp_exceptions off -interworking
####################### Other Tools #########################
# DS TOOLS
TOOLS_DIR = tools
SHA1SUM = sha1sum
JSONPROC = $(TOOLS_DIR)/jsonproc/jsonproc
GFX = $(TOOLS_DIR)/nitrogfx/nitrogfx
TOOLDIRS = $(filter-out $(TOOLS_DIR)/mwccarm,$(wildcard $(TOOLS_DIR)/*))
TOOLBASE = $(TOOLDIRS:$(TOOLS_DIR)/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),$(TOOLS_DIR)/$(tool)/$(tool)$(EXE))
######################### Targets ###########################
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools)
else
NODEP := 1
endif
.PHONY: all clean tools $(TOOLDIRS)
MAKEFLAGS += --no-print-directory
all: $(ROM)
@$(SHA1SUM) -c $(TARGET).sha1
clean:
$(RM) -r $(BUILD_DIR)
tools: $(TOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS))
$(BUILD_DIR)/%.o: %.c
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) $< -o $@
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(ELF): $(O_FILES) $(BUILD_DIR)/$(LD_SCRIPT)
$(LD) $(BUILD_DIR)/$(LD_SCRIPT) -o $(ELF) $(O_FILES) -nodead -w off
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill=0xFF --pad-to=0x04000000 $< $@
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
%.4bpp: %.png
$(GFX) $< $@
%.gbapal: %.png
$(GFX) $< $@
%.gbapal: %.pal
$(GFX) $< $@
%.lz: %
$(GFX) $< $@
$(BUILD_DIR)/asm/icon.o: graphics/icon.4bpp graphics/icon.gbapal
### Debug Print ###
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true