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36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
#ifndef POKEDIAMOND_OPTIONS_H
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#define POKEDIAMOND_OPTIONS_H
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#include "heap.h"
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struct SaveData;
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typedef struct Options {
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u16 textSpeed:4;
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u16 soundMethod:2;
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u16 battleStyle:1;
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u16 battleScene:1;
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u16 buttonMode:2;
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u16 frame:5;
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} Options;
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struct Options * Options_New(HeapID heapId);
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void Options_Copy(struct Options * src, struct Options * dest);
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void Options_Init(struct Options * options);
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void Options_SetButtonModeOnMain(struct SaveData * save, u32 buttonMode);
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u16 Options_GetTextSpeed(struct Options * options);
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void Options_SetTextSpeed(struct Options * options, u16 textSpeed);
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u32 Options_GetTextFrameDelay(struct Options * options);
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u16 Options_GetSoundMethod(struct Options * options);
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void Options_SetSoundMethod(struct Options * options, u16 soundMethod);
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u16 Options_GetBattleScene(struct Options * options);
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void Options_SetBattleScene(struct Options * options, u16 battleScene);
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u16 Options_GetBattleStyle(struct Options * options);
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void Options_SetBattleStyle(struct Options * options, u16 battleStyle);
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u16 Options_GetButtonMode(struct Options * options);
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void Options_SetButtonMode(struct Options * options, u16 buttonMode);
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u16 Options_GetFrame(struct Options * options);
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void Options_SetFrame(struct Options * options, u16 frame);
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#endif //POKEDIAMOND_OPTIONS_H
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