pokediamond/include/move_data.h
2020-08-16 20:47:56 -04:00

42 lines
805 B
C

#ifndef POKEDIAMOND_MOVE_DATA_H
#define POKEDIAMOND_MOVE_DATA_H
struct WazaTbl
{
u16 effect;
u8 class;
u8 power;
u8 type;
u8 accuracy;
u8 pp;
u8 effectChance;
u16 unk8;
s8 priority;
u8 unkB;
u8 unkC;
u8 contestType;
u8 padding[2];
};
typedef enum MoveAttr {
MOVEATTR_EFFECT = 0,
MOVEATTR_CLASS,
MOVEATTR_POWER,
MOVEATTR_TYPE,
MOVEATTR_ACCURACY,
MOVEATTR_PP,
MOVEATTR_EFFECT_CHANCE,
MOVEATTR_UNK7,
MOVEATTR_PRIORTY,
MOVEATTR_UNK9,
MOVEATTR_UNK10,
MOVEATTR_CONTEST_TYPE,
} MoveAttr;
void LoadAllWazaTbl(struct WazaTbl * dest);
u8 WazaGetMaxPp(u16 move, u8 ppUp);
u32 GetWazaAttr(u16 move, MoveAttr attr);
u32 GetAttrFromWazaTbl(struct WazaTbl * wazaTbl, MoveAttr attr);
#endif //POKEDIAMOND_MOVE_DATA_H