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16 lines
318 B
C
16 lines
318 B
C
#ifndef POKEDIAMOND_SEALS_H
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#define POKEDIAMOND_SEALS_H
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struct SealStruct
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{
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// TODO: define
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u8 filler_00[0x38];
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};
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struct SealStruct * CreateNewSealsObject(u32 heap_id);
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void CopySealsObject(const struct SealStruct *, struct SealStruct *);
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void FUN_02029C74(const u8 *, u8 *);
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#endif //POKEDIAMOND_SEALS_H
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