pokediamond/include/global.h
2020-06-24 10:38:59 -04:00

42 lines
885 B
C

#ifndef GUARD_GLOBAL_H
#define GUARD_GLOBAL_H
#include "config.h"
#include "MWC_string.h"
#include "function_target.h"
#include "nitro.h"
#include "global.fieldmap.h"
#include "constants/global.h"
#define NELEMS(a) (sizeof(a) / sizeof(*(a)))
enum GameVersion {
VERSION_SAPPHIRE = 1,
VERSION_RUBY = 2,
VERSION_EMERALD = 3,
VERSION_FIRE_RED = 4,
VERSION_LEAF_GREEN = 5,
VERSION_DIAMOND = 10,
VERSION_PEARL = 11,
};
enum GameLanguage {
LANGUAGE_JAPANESE = 1,
LANGUAGE_ENGLISH = 2,
LANGUAGE_FRENCH = 3,
LANGUAGE_ITALIAN = 4,
LANGUAGE_GERMAN = 5,
LANGUAGE_SPANISH = 7,
LANGUAGE_KOREAN = 8
};
extern void ErrorHandling(void);
#define GF_ASSERT(expr) do {if (!(expr)) ErrorHandling();} while (0)
extern const enum GameLanguage gGameLanguage;
extern const u8 gGameVersion;
#endif //GUARD_GLOBAL_H