pokediamond/include/unk_02031480.h
2021-05-22 07:37:19 -04:00

31 lines
894 B
C

#ifndef POKEDIAMOND_UNK_02031480_H
#define POKEDIAMOND_UNK_02031480_H
#include "global.h"
#include "MI_memory.h"
#include "heap.h"
#include "unk_0202F150.h"
void FUN_02031480(u32 heap_id);
void FUN_020314D0();
BOOL FUN_020314E8();
void FUN_020314FC(u8 param0, u32 param1, u8 *param2);
void FUN_02031560(u32 param0, u32 param1, u8 *param2);
void FUN_02031574(u32 param0, u32 param1, u8 *param2);
void FUN_02031588(u8 param0);
void FUN_020315A4();
BOOL FUN_020315D8(u8 param0);
u8 FUN_020315FC(u8 index);
void FUN_0203160C(u32 param0, u32 param1, u8 *param2);
u32 FUN_02031628();
void FUN_0203162C(u8 param0, u8 param1);
int FUN_02031640(u32 param0, u8 param1);
void FUN_02031668();
void FUN_0203168C();
BOOL FUN_020316AC(u32 param0, void *param1);
u8 *FUN_020316E0(int param0);
void FUN_02031704(u32 param0, u32 param1, void *param2);
u32 FUN_02031730();
#endif // POKEDIAMOND_UNK_02031480_H