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29 lines
887 B
C
29 lines
887 B
C
#ifndef POKEDIAMOND_UNK_02024E64_H
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#define POKEDIAMOND_UNK_02024E64_H
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#include "global.h"
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#include "MI_memory.h"
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#include "save_block_2.h"
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#include "string16.h"
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struct UnkStruct_02024E64 {
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u8 unk0[0xE][0x80];
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u8 unk700[0x24];
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u16 rival_name_buf[0x8];
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u16 unk734[0xB];
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u8 unk74A[2]; // might be padding
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};
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u32 FUN_02024E64();
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void FUN_02024E6C(struct UnkStruct_02024E64 *param0);
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struct UnkStruct_02024E64 *FUN_02024EB4(struct SaveBlock2 *sav2);
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void *FUN_02024EC0(struct SaveBlock2 *sav2);
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struct UnkStruct_02024E64 *FUN_02024ECC(struct SaveBlock2 *sav2);
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void *FUN_02024ED8(struct SaveBlock2 *sav2);
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u16 *GetRivalNamePtr(struct UnkStruct_02024E64 *unk);
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void RivalsNameToU16Array(struct UnkStruct_02024E64 *unk, struct String *str);
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u16 *FUN_02024F0C(struct UnkStruct_02024E64 *unk);
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void FUN_02024F18(struct UnkStruct_02024E64 *unk, struct String *str);
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#endif
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