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15 lines
495 B
C
15 lines
495 B
C
#ifndef POKEDIAMOND_UNK_02022504_H
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#define POKEDIAMOND_UNK_02022504_H
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#include "save_block_2.h"
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#include "pokemon_storage_system.h"
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void *FUN_02022504(struct SaveBlock2 *sav2);
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struct PCStorage *GetStoragePCPointer(struct SaveBlock2 *sav2);
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void *FUN_0202251C(struct SaveBlock2 *sav2);
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void *FUN_02022528(struct SaveBlock2 *sav2);
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u8 *LoadHallOfFame(struct SaveBlock2 *sav2, u32 heap_id, int *ret_p);
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s32 SaveHallOfFame(struct SaveBlock2 *sav2, u8 *data);
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#endif //POKEDIAMOND_UNK_02022504_H
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