pokediamond/include/unk_0201E7D8.h
2021-07-25 14:49:32 -04:00

62 lines
1.0 KiB
C

#ifndef POKEDIAMOND_UNK_0201E7D8_H
#define POKEDIAMOND_UNK_0201E7D8_H
#include "fx.h"
struct CameraHistory
{
s32 count;
s32 readIdx;
s32 writeIdx;
s32 writeIdxInit;
BOOL overrideEnabled;
BOOL enableUpdateX;
BOOL enableUpdateY;
BOOL enableUpdateZ;
VecFx32 * vecs;
};
struct CameraAngle
{
u16 x;
u16 y;
u16 z;
u16 unused;
};
struct CameraPerspective
{
fx32 fovySin;
fx32 fovyCos;
fx32 aspect;
fx32 near;
fx32 far;
};
struct CameraLookAt
{
VecFx32 camPos;
VecFx32 camTarget;
VecFx32 camUp;
};
struct CameraWork
{
struct CameraPerspective perspective;
struct CameraLookAt lookAt;
fx32 distance;
struct CameraAngle angle;
u8 perspectiveType;
u16 perspectiveAngle;
VecFx32 lastTarget;
const VecFx32 * currTarget_p;
BOOL enableOffsetX;
BOOL enableOffsetY;
BOOL enableOffsetZ;
struct CameraHistory * history;
};
#endif //POKEDIAMOND_UNK_0201E7D8_H