pokediamond/include/unk_0200A104.h
2021-08-18 18:15:36 +02:00

38 lines
912 B
C

#ifndef POKEDIAMOND_UNK_0200A104_H
#define POKEDIAMOND_UNK_0200A104_H
#include "global.h"
#include "nitro/FX_types.h"
#define reg_addr_G2_BLDCNT (u16 *)0x4000050
#define reg_addr_G2S_DB_BLDCNT (u16 *)0x4001050
struct UnkStruct_0200A104
{
fx32 unk00;
u32 unk04;
u16 unk08;
s16 unk0a;
u32 unk0c;
s8 unk10;
s16 unk12;
s16 unk14;
u16 unk16;
u16 unk18;
s16 unk1a;
u32 unk1c;
};
void FUN_0200A104(struct UnkStruct_0200A104 *param0);
void FUN_0200A1A0(
struct UnkStruct_0200A104 *param0, u16 param1, s16 param2, s16 param3, fx32 param4, u32 param5);
void FUN_0200A208(u16 param0, s16 param1, s16 param2, fx32 param3, u32 param4);
void FUN_0200A274(fx32 brightness, fx32 param1, u32 param2);
void FUN_0200A2AC(void);
void FUN_0200A2D8(u32 param0);
void FUN_0200A318(void);
u32 FUN_0200A344(u32 param0);
#endif // POKEDIAMOND_UNK_0200A104_H