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29 lines
847 B
C
29 lines
847 B
C
#ifndef GUARD_POKE_OVERLAY_H
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#define GUARD_POKE_OVERLAY_H
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#include "FS_overlay.h"
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#define SDK_OVERLAY_INVALID_ID -1u
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#define OVERLAY_LOAD_WRAM 0
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#define OVERLAY_LOAD_ITCM 1
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#define OVERLAY_LOAD_DTCM 2
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struct LoadedOverlay {
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FSOverlayID id;
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BOOL active;
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};
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void FreeOverlayAllocation(struct LoadedOverlay * loaded);
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void UnloadOverlayByID(FSOverlayID id);
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s32 GetOverlayLoadDestination(FSOverlayID id);
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BOOL HandleLoadOverlay(FSOverlayID id, s32 a1);
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BOOL CanOverlayBeLoaded(FSOverlayID id);
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struct LoadedOverlay* GetLoadedOverlaysInRegion(s32 a0);
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BOOL GetOverlayRamBounds(FSOverlayID id, void ** start, void ** end);
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BOOL LoadOverlayNormal(MIProcessor target, FSOverlayID id);
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BOOL LoadOverlayNoInit(MIProcessor target, FSOverlayID id);
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BOOL LoadOverlayNoInitAsync(MIProcessor target, FSOverlayID id);
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#endif //GUARD_POKE_OVERLAY_H
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