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35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
#ifndef POKEDIAMOND_GAME_INIT_H
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#define POKEDIAMOND_GAME_INIT_H
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#include "main.h"
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void FUN_02015EA0(void);
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void FUN_02015ED4(void);
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void FUN_02015EF4(void);
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void Main_SetVBlankIntrCB(void (*a0)(void *), void * a1);
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void FUN_02015F1C(void);
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BOOL FUN_02015F34(void (*a0)(void *), void * a1);
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void Main_CallHBlankCallback(void);
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void Main_ToggleHBlankInterrupt(BOOL enableFlag);
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void FUN_02015FC8(void);
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void InitSystemForTheGame(void);
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void InitGraphicMemory(void);
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void * AllocAndReadFile(u32 heap_id, const char * path);
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void OpenAndReadWholeFile(const char * path, void ** ptr);
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u32 GetFilenameHash(const s8 * str);
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int GetFileCacheId(u32 hash);
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int AddFileToCache(void * contents, u32 hash);
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void ClearFileCache(void);
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void * OpenFileCached(const s8 * str, u32 heap_id);
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void InitKeypadAndTouchpad(void);
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void FUN_02016438(u8 a0);
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void FUN_02016444(u8 a0);
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void FUN_02016454(u8 a0);
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void ReadKeypadAndTocuhpad(void);
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void ApplyButtonModeToInput(void);
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void SetKeyRepeatTimers(int continueDelay, int startDelay);
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void SetSoftResetDisableMask(u8 a0);
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void ClearSoftResetDisableMask(u8 a0);
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#endif //POKEDIAMOND_GAME_INIT_H
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