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82 lines
3.2 KiB
C
82 lines
3.2 KiB
C
#ifndef POKEDIAMOND_PLAYER_DATA_H
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#define POKEDIAMOND_PLAYER_DATA_H
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#include "options.h"
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#include "igt.h"
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#include "string16.h"
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struct SaveBlock2;
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typedef enum
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{
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Male = 0,
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Female = 1
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} GenderEnum;
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struct PlayerData
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{
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/* 0x00 */ u16 playerName[OT_NAME_LENGTH + 1];
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/* 0x10 */ u32 playerId;
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/* 0x14 */ u32 money;
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/* 0x18 */ u8 gender;
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/* 0x19 */ u8 language;
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/* 0x1A */ u8 badges;
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/* 0x1B */ u8 avatar;
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/* 0x1C */ u8 version;
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/* 0x1D */ u8 gameCleared:1;
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u8 nationalDex:1;
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u8 field_1D_pad:6;
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/* 0x1E */ u8 padding_1E[2];
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};
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struct PlayerDataSav
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{
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struct Options options;
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u8 padding[2];
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struct PlayerData data;
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u16 coins;
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struct IGT igt;
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u8 padding2[2];
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};
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u32 Sav2_PlayerData_sizeof(void);
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void Sav2_PlayerData_init(struct PlayerDataSav * pds);
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struct PlayerData * Sav2_PlayerData_GetProfileAddr(struct SaveBlock2 * sav2);
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struct Options * Sav2_PlayerData_GetOptionsAddr(struct SaveBlock2 * sav2);
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u16 * Sav2_PlayerData_GetCoinsAddr(struct SaveBlock2 * sav2);
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struct IGT * Sav2_PlayerData_GetIGTAddr(struct SaveBlock2 * sav2);
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u32 PlayerProfile_sizeof(void);
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struct PlayerData * PlayerProfile_new(u32 heap_id);
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void PlayerProfile_Copy(const struct PlayerData * src, struct PlayerData * dest);
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void PlayerProfile_init(struct PlayerData * data);
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void CopyPlayerName(u16 * dest, struct PlayerData * data);
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void PlayerName_StringToFlat(struct PlayerData * data, struct String * str);
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u16 * PlayerProfile_GetNamePtr(struct PlayerData * data);
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void PlayerName_FlatToString(struct PlayerData * data, struct String * str);
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struct String * PlayerProfile_GetPlayerName_NewString(struct PlayerData * data, u32 heap_id);
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void PlayerProfile_SetTrainerID(struct PlayerData * data, u32 otid);
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u32 PlayerProfile_GetTrainerID(struct PlayerData * data);
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u16 PlayerProfile_GetTrainerID_VisibleHalf(struct PlayerData * data);
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void PlayerProfile_SetTrainerGender(struct PlayerData * data, GenderEnum gender);
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GenderEnum PlayerProfile_GetTrainerGender(struct PlayerData * data);
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BOOL PlayerProfile_TestBadgeFlag(struct PlayerData * data, u32 badgeno);
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void PlayerProfile_SetBadgeFlag(struct PlayerData * data, u32 badgeno);
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u32 PlayerProfile_CountBadges(struct PlayerData * data);
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u32 PlayerProfile_GetMoney(struct PlayerData * data);
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u32 PlayerProfile_SetMoney(struct PlayerData * data, u32 amount);
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u8 PlayerProfile_GetAvatar(struct PlayerData * data);
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void PlayerProfile_SetAvatar(struct PlayerData * data, u8 avatar);
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u32 PlayerProfile_AddMoney(struct PlayerData * data, u32 amount);
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u32 PlayerProfile_SubMoney(struct PlayerData * data, u32 amount);
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u8 PlayerProfile_GetVersion(struct PlayerData * data);
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void PlayerProfile_SetVersion(struct PlayerData * data, u8 a1);
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u8 PlayerProfile_GetLanguage(struct PlayerData * data);
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void PlayerProfile_SetLanguage(struct PlayerData * data, u8 language);
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void PlayerProfile_SetGameClearFlag(struct PlayerData * data);
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BOOL PlayerProfile_GetGameClearFlag(struct PlayerData * data);
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void PlayerProfile_SetNatDexFlag(struct PlayerData * data);
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BOOL PlayerProfile_GetNatDexFlag(struct PlayerData * data);
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BOOL PlayerProfile_NameAndOTIDMatchPlayer(struct PlayerData * a, struct PlayerData * b);
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#endif //POKEDIAMOND_PLAYER_DATA_H
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