pokediamond/include/string_util.h

31 lines
826 B
C

//
// Created by red031000 on 2020-05-24.
//
#ifndef POKEDIAMOND_STRING_UTIL_H
#define POKEDIAMOND_STRING_UTIL_H
#include "global.h"
//todo: move to charcode.h
#define EOS 0xFFFF
#define NON_DIGIT 0xE2
#define EXT_CTRL_CODE_BEGIN 0xFFFE
enum PrintingMode {
PRINTING_MODE_LEFT_ALIGN,
PRINTING_MODE_RIGHT_ALIGN,
PRINTING_MODE_LEADING_ZEROS
};
void CopyU16StringArray(u16 *dest, const u16 *src);
u16 *CopyU16StringArrayN(u16 *dest, const u16 *src, u32 num);
u32 StringLength(const u16 *s);
BOOL StringNotEqual(const u16 *s1, const u16 *s2);
BOOL StringNotEqualN(const u16 *s1, const u16 *s2, u32 num);
u16 *StringFill(u16 *dest, u16 value, u32 num);
u16 *StringFillEOS(u16 *dest, u32 num);
u16 *ConvertUIntToDecimalString(u16 *dest, u32 value, enum PrintingMode mode, u32 n);
#endif //POKEDIAMOND_STRING_UTIL_H