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71 lines
1.6 KiB
C
71 lines
1.6 KiB
C
#ifndef POKEDIAMOND_SOUND_H
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#define POKEDIAMOND_SOUND_H
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#include "FS_file.h"
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#include "NNS_SND_arc.h"
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#include "NNS_SND_heap.h"
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#include "NNS_SND_arc_loader.h"
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#include "player_data.h"
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#include "sav_chatot.h"
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struct SoundData
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{
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NNSSndArc header;
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NNSSndHeapHandle * heap; // 0x00090
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u8 heapBuffer[0xBBC00];
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u32 players[9];
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u32 unk_BBCB8;
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u32 unk_BBCBC;
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u8 unk_BBCC0[0x20];
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u8 unk_BBCE0[0x1000];
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u8 unk_BCCE0[0x1C];
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u16 unk_BCCFC;
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u16 unk_BCCFE;
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s32 unk_BCD00;
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u32 unk_BCD04;
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u32 unk_BCD08;
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u16 unk_BCD0C;
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u16 unk_BCD0E;
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u8 unk_BCD10;
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u8 unk_BCD11;
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u16 unk_BCD12;
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u8 unk_BCD14;
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u8 unk_BCD15;
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u8 unk_BCD16;
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u8 unk_BCD17;
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u8 unk_BCD18;
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u8 unk_BCD19;
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u8 unk_BCD1A;
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u8 unk_BCD1B;
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int unk_BCD1C[7];
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u8 unk_BCD38;
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u8 unk_BCD39;
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u8 unk_BCD3A;
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u8 unk_BCD3B;
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u32 unk_BCD3C;
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u64 unk_BCD40;
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u32 unk_BCD48;
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struct SaveChatotSoundClip * chatot;
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u32 unk_BCD50;
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u32 unk_BCD54;
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u32 unk_BCD58;
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u32 unk_BCD5C;
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};
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struct SoundData * GetSoundDataPointer(void);
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void InitSoundData(struct SaveChatotSoundClip * chatot, struct Options * options);
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void * FUN_02003D38(u32 a0);
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int GF_Snd_SaveState(int * level_p);
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void GF_Snd_RestoreState(int level);
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BOOL GF_Snd_LoadGroup(int groupNo);
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BOOL GF_Snd_LoadSeq(int seqNo);
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BOOL GF_Snd_LoadSeqEx(int seqNo, u32 loadFlag);
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BOOL GF_Snd_LoadWaveArc(int waveArcNo);
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BOOL GF_Snd_LoadBank(int bankNo);
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u32 * GetSoundPlayer(int playerNo);
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int FUN_02004018(u32 a0);
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void DoSoundUpdateFrame(void);
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void FUN_02003CE8(int);
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#endif //POKEDIAMOND_SOUND_H
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