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20 lines
472 B
C
20 lines
472 B
C
#ifndef POKEDIAMOND_FIELD_MOVE_ENVIRONMENT_H
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#define POKEDIAMOND_FIELD_MOVE_ENVIRONMENT_H
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#include "heap.h"
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#include "pokemon.h"
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#include "save.h"
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typedef struct FieldMoveData {
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u32 partySlot;
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} FieldMoveData;
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typedef struct FieldMoveEnvironment {
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Pokemon *mon;
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FieldMoveData *moveData;
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} FieldMoveEnvironment;
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FieldMoveEnvironment *FieldMove_CreateEnvironment(HeapID heapId, u8 slotNo, SaveData *saveData);
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#endif // POKEDIAMOND_FIELD_MOVE_ENVIRONMENT_H
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