pokediamond/arm9/lib/include/OS_thread.h
2020-06-10 02:25:59 +01:00

152 lines
3.8 KiB
C

#ifndef POKEDIAMOND_OS_THREAD_H
#define POKEDIAMOND_OS_THREAD_H
#include "nitro/types.h"
#include "OS_context.h"
typedef struct OSiAlarm OSAlarm;
typedef struct _OSThread OSThread;
typedef struct _OSThreadQueue OSThreadQueue;
typedef struct _OSThreadLink OSThreadLink;
typedef struct _OSMutexQueue OSMutexQueue;
typedef struct _OSMutexLink OSMutexLink;
typedef struct OSMutex OSMutex;
struct _OSThreadQueue
{
OSThread *head;
OSThread *tail;
};
struct _OSThreadLink
{
OSThread *prev;
OSThread *next;
};
struct _OSMutexQueue
{
OSMutex *head;
OSMutex *tail;
};
struct _OSMutexLink
{
OSMutex *next;
OSMutex *prev;
};
typedef struct OSThreadInfo {
u16 isNeedRescheduling;
u16 irqDepth;
OSThread* current;
OSThread* list;
void* switchCallback; // type: OSSwitchThreadCallback
} OSThreadInfo;
typedef enum {
OS_THREAD_STATE_WAITING = 0,
OS_THREAD_STATE_READY = 1,
OS_THREAD_STATE_TERMINATED = 2
} OSThreadState;
typedef void (*OSSwitchThreadCallback) (OSThread *from, OSThread *to);
typedef void (*OSThreadDestructor) (void *);
struct _OSThread
{
OSContext context;
OSThreadState state;
OSThread *next;
u32 id;
u32 priority;
void *profiler;
OSThreadQueue *queue;
OSThreadLink link;
OSMutex *mutex;
OSMutexQueue mutexQueue;
u32 stackTop;
u32 stackBottom;
u32 stackWarningOffset;
OSThreadQueue joinQueue;
void *specific[3];
OSAlarm *alarmForSleep;
OSThreadDestructor destructor;
void *userParameter;
u32 systemErrno;
};
static s32 OSi_GetUnusedThreadId(void);
static void OSi_InsertLinkToQueue(OSThreadQueue *queue, OSThread *thread);
static OSThread *OSi_RemoveLinkFromQueue(OSThreadQueue *queue);
static OSThread *OSi_RemoveSpecifiedLinkFromQueue(OSThreadQueue *queue, OSThread *thread);
OSMutex *OSi_RemoveMutexLinkFromQueue(OSMutexQueue *queue);
static void OSi_InsertThreadToList(OSThread *thread);
static void OSi_RemoveThreadFromList(OSThread *thread);
void OS_InitThread(void);
BOOL OS_IsThreadAvailable(void);
void OS_CreateThread(OSThread *thread, void (*func) (void *), void *arg, void *stack, u32 stackSize, u32 prio);
void OS_ExitThread(void);
static void OSi_ExitThread_ArgSpecified(OSThread *thread, void *arg);
static void OSi_ExitThread(void *arg);
static void OSi_ExitThread_Destroy(void);
void OS_DestroyThread(OSThread *thread);
static void OSi_CancelThreadAlarmForSleep(OSThread *thread);
void OS_JoinThread(OSThread *thread);
BOOL OS_IsThreadTerminated(const OSThread *thread);
void OS_SleepThread(OSThreadQueue *queue);
void OS_WakeupThread(OSThreadQueue *queue);
void OS_WakeupThreadDirect(OSThread *thread);
OSThread *OS_SelectThread(void);
void OS_RescheduleThread(void);
void OS_YieldThread(void);
BOOL OS_SetThreadPriority(OSThread *thread, u32 prio);
u32 OS_GetThreadPriority(const OSThread *thread);
void OS_Sleep(u32 msec);
static void OSi_SleepAlarmCallback(void *arg);
OSSwitchThreadCallback OS_SetSwitchThreadCallback(OSSwitchThreadCallback callback);
static void OSi_IdleThreadProc(void *);
u32 OS_DisableScheduler(void);
u32 OS_EnableScheduler(void);
void OS_SetThreadDestructor(OSThread *thread, OSThreadDestructor dtor);
extern OSThreadInfo OSi_ThreadInfo;
static inline OSThreadInfo *OS_GetThreadInfo(void)
{
return &OSi_ThreadInfo;
}
static inline BOOL OS_IsThreadRunnable(const OSThread *thread)
{
return thread->state == OS_THREAD_STATE_READY;
}
static inline void OS_InitThreadQueue(OSThreadQueue * queue)
{
queue->head = queue->tail = NULL;
}
static inline OSThread *OS_GetCurrentThread(void)
{
return OS_GetThreadInfo()->current;
}
static inline void OS_SetCurrentThread(OSThread *thread)
{
OS_GetThreadInfo()->current = thread;
}
#define OSi_GetCurrentThread() (*OSi_CurrentThreadPtr)
#endif //POKEDIAMOND_OS_THREAD_H