pokediamond/include/main.h
2024-09-30 18:18:30 +01:00

102 lines
2.0 KiB
C

#ifndef GUARD_MAIN_H
#define GUARD_MAIN_H
#include "FS_overlay.h"
#include "SPI_pm.h"
#include "overlay_manager.h"
#include "save.h"
struct Unk21C4818 {
u32 unk0;
u32 unk4;
u32 unk8;
u32 unkC;
};
struct Unk21C4828 {
u32 unk0;
u32 unk4;
u32 unk8;
};
struct UnkStruct_021C4918 {
s32 unk0;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
u8 unk8;
u8 padding[3];
};
struct Main {
void (*vBlankIntr)(void *);
void *vBlankIntrArg;
void (*hBlankIntr)(void *);
void *hBlankIntrArg;
s32 unk10;
s32 unk14;
void *unk18;
void *unk1C;
void *unk20;
void *unk24;
s32 unk28;
u32 unk2C;
s32 unk30;
u32 buttonMode;
u32 heldKeysRaw;
u32 newKeysRaw;
u32 newAndRepeatedKeysRaw;
u32 heldKeys;
u32 newKeys;
u32 newAndRepeatedKeys;
s32 keyRepeatCounter;
s32 keyRepeatContinueDelay;
s32 keyRepeatStartDelay;
u16 touchX;
u16 touchY;
u16 touchNew;
u16 touchHeld;
u8 touchpadReadAuto;
u8 screensFlipped;
u8 gbaCartId;
u8 unk67;
u8 softResetDisabled;
u8 padding_69[3]; // nice
s32 unk6C;
};
// extern struct UnkStruct_021C4918 gSystem + 0x60;
extern PMBackLightSwitch gBacklightTop;
extern s32 UNK_02016FA4;
struct UnkStruct_02016FA8 {
FSOverlayID mainOverlayId;
struct OverlayManager *overlayManager;
FSOverlayID queuedMainOverlayId;
const struct OverlayManagerTemplate *template;
s32 unk10;
s32 unk14;
struct SaveData *save;
};
extern struct UnkStruct_02016FA8 UNK_02016FA8;
void NitroMain(void);
extern struct Main gSystem;
void sub_02000DF4(void);
void Main_RunOverlayManager(void);
void RegisterMainOverlay(FSOverlayID id, const struct OverlayManagerTemplate *template);
void sub_02000E9C(void);
void sub_02000EC8(u32 parameter);
void sub_02000EE8(void);
void DoSoftReset(u32 parameter);
void sub_02000F4C(u32 arg0, u32 arg1);
void InitializeMainRNG(void);
void HandleDSLidAction(void);
#endif // GUARD_MAIN_H