pokediamond/include/list_menu.h
2024-11-12 09:46:58 +02:00

87 lines
3.3 KiB
C

#ifndef POKEDIAMOND_LIST_MENU_H
#define POKEDIAMOND_LIST_MENU_H
#include "list_menu_cursor.h"
#include "list_menu_items.h"
#define LIST_HEADER -3
#define LIST_CANCEL -2
#define LIST_NOTHING_CHOSEN -1
#define LIST_NO_MULTIPLE_SCROLL 0
#define LIST_MULTIPLE_SCROLL_DPAD 1
#define LIST_MULTIPLE_SCROLL_L_R 2
struct ListMenu;
// TODO: Document remaining fields.
// A lot of these are named based on similar fields in gen 3.
typedef void (*LM_MoveCursorFunc_t)(struct ListMenu *list, s32 index, u8 onInit);
typedef void (*LM_ItemPrintFunc_t)(struct ListMenu *list, s32 index, u8 y);
struct ListMenuTemplate {
/*0x00*/ struct ListMenuItem *items;
/*0x04*/ LM_MoveCursorFunc_t moveCursorFunc;
/*0x08*/ LM_ItemPrintFunc_t itemPrintFunc;
/*0x0C*/ struct Window *window;
/*0x10*/ u16 totalItems;
/*0x12*/ u16 maxShowed;
/*0x14*/ u8 header_X;
/*0x15*/ u8 item_X;
/*0x16*/ u8 cursor_X;
/*0x17*/ u8 upText_Y : 4;
u8 cursorPal : 4;
/*0x18*/ u8 fillValue : 4;
u8 cursorShadowPal : 4;
/*0x1A*/ u16 lettersSpacing : 3;
u16 itemVerticalPadding : 4;
u16 scrollMultiple : 2;
u16 fontId : 6;
u16 cursorKind : 1;
/*0x1C*/ u32 unk_1C;
};
struct ListMenu {
/*0x00*/ struct ListMenuTemplate template;
// ListMenuOverride from gen 3
/*0x20*/ u8 cursorPal : 4;
u8 fillValue : 4;
/*0x21*/ u8 cursorShadowPal : 4;
u8 unk_21_4 : 4;
/*0x22*/ u8 lettersSpacing : 6;
/*0x23*/ u8 unk_23;
/*0x24*/ u8 fontId : 7;
u8 overrideEnabled : 1;
/*0x28*/ struct ListMenuCursor *cursor;
/*0x2c*/ u16 cursorPos;
/*0x2e*/ u16 itemsAbove;
/*0x30*/ u8 unk_30;
/*0x31*/ u8 unk_31;
/*0x32*/ u8 taskId;
/*0x33*/ u8 unk_33;
/*0x34*/ u8 heapId;
};
struct ListMenu *ListMenuInit(const struct ListMenuTemplate *template, u16 cursorPos, u16 itemsAbove, u8 heapId);
s32 ListMenu_ProcessInput(struct ListMenu *list);
void DestroyListMenu(struct ListMenu *list, u16 *cursorPos, u16 *itemsAbove);
void RedrawListMenu(struct ListMenu *list);
s32 ListMenuTestInputInternal(struct ListMenu *list, const struct ListMenuTemplate *template, u16 cursorPos, u16 itemsAbove, u16 updateFlag, u16 input, u16 *newCursorPos, u16 *newItemsAbove);
s32 ListMenuTestInput(struct ListMenu *list, const struct ListMenuTemplate *template, u16 cursorPos, u16 itemsAbove, u16 input, u16 *newCursorPos, u16 *newItemsAbove);
void ListMenuOverrideSetColors(struct ListMenu *list, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void ListMenuGetCurrentItemArrayId(struct ListMenu *list, u16 *index_p);
void ListMenuGetScrollAndRow(struct ListMenu *list, u16 *cursorPos_p, u16 *itemsAbove_p);
u8 ListMenuGetUnk33(struct ListMenu *list);
s32 ListMenuGetValueByArrayId(struct ListMenu *list, s32 index);
s32 ListMenuGetTemplateField(struct ListMenu *list, u32 attr);
void ListMenuSetTemplateField(struct ListMenu *list, u32 attr, s32 value);
void ListMenuGetItemStr(struct ListMenu *list, struct ListMenuItem *items);
void ListMenuPrint(struct ListMenu *list, struct String *str, u8 x, u8 y);
void ListMenuErasePrintedCursor(struct ListMenu *list, u16 itemsAbove);
u8 ListMenuUpdateSelectedRowIndexAndScrollOffset(struct ListMenu *list, u8 movingDown);
void ListMenuScroll(struct ListMenu *list, u8 count, u8 movingDown);
void ListMenuCopyToVram(struct ListMenu *list);
#endif // POKEDIAMOND_LIST_MENU_H