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16 lines
308 B
C
16 lines
308 B
C
#ifndef POKEDIAMOND_ERROR_MESSAGE_RESET_H
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#define POKEDIAMOND_ERROR_MESSAGE_RESET_H
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#include "global.h"
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#include "SPI_pm.h"
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#include "game_init.h"
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#include "heap.h"
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#include "msgdata.h"
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#include "text.h"
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void VBlankHandler();
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void PrintErrorMessageAndReset();
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#endif // POKEDIAMOND_ERROR_MESSAGE_RESET_H
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