pokediamond/include/GX_layers.h
2021-03-23 09:52:14 +01:00

34 lines
853 B
C

#ifndef POKEDIAMOND_GX_LAYERS_H
#define POKEDIAMOND_GX_LAYERS_H
#include "global.h"
#include "GX_vramcnt.h"
#include "error_message_reset.h"
#include "gx.h"
struct GX_LayerData
{
u32 EngineB_DISPCNT_LayerMask;
u32 EngineA_DISPCNT_LayerMask;
};
typedef enum {
GX_LAYER_TOGGLE_OFF,
GX_LAYER_TOGGLE_ON,
} GX_LayerToggle;
THUMB_FUNC void GX_SetBanks(const struct GraphicsBanks *banks);
THUMB_FUNC void GX_DisableEngineALayers();
THUMB_FUNC void GX_EngineAToggleLayers(u32 layer_mask, GX_LayerToggle layer_toggle);
THUMB_FUNC void GX_SetEngineALayers(u32 layer_mask);
THUMB_FUNC void GX_DisableEngineBLayers();
THUMB_FUNC void GX_EngineBToggleLayers(u32 layer_mask, GX_LayerToggle layer_toggle);
THUMB_FUNC void GX_BothDispOn();
THUMB_FUNC void GX_SwapDisplay();
THUMB_FUNC u32 GX_GetEngineALayers();
#endif //POKEDIAMOND_GX_LAYERS_H