pokediamond/arm9/lib/include/syscall.h
2021-01-08 14:52:37 +00:00

20 lines
653 B
C

#ifndef POKEDIAMOND_ARM9_SYSCALL_H
#define POKEDIAMOND_ARM9_SYSCALL_H
#include "consts.h"
#include "MI_dma.h"
void SVC_CpuSet(const void *srcp, void *destp, u32 dmaCntData);
#define SVC_CpuClear( data, destp, size, bit ) \
do{ \
vu##bit tmp = (vu##bit )(data); \
SVC_CpuSet((u8 *)&(tmp), (u8 *)(destp), ( \
MI_DMA_SRC_FIX | \
MI_DMA_##bit##BIT_BUS | ((size)/((bit)/8) & 0x1fffff))); \
} while(0)
void SVC_WaitByLoop(u32 ct);
#endif //POKEDIAMOND_ARM9_SYSCALL_H