pokediamond/include/window.h
2021-05-21 19:43:41 -04:00

26 lines
624 B
C

#ifndef POKEDIAMOND_WINDOW_H
#define POKEDIAMOND_WINDOW_H
struct Window
{
u8 * unk_00;
u8 unk_04;
u8 unk_05;
u8 unk_06;
u8 width;
u8 height;
u8 unk_9;
u16 unk_A_0:15;
u16 unk_A_15:1;
void * unk_C;
};
extern void FillWindowPixelBuffer(struct Window *, u32);
extern void CopyWindowToVram(struct Window *);
extern void FillWindowPixelRect(struct Window *, u32 fillValue, u16 x, u16 y, u16 width, u16 height);
extern void ScrollWindow(struct Window *, u8, u8, u8);
extern u16 GetWindowWidth(struct Window *);
extern u16 GetWindowHeight(struct Window *);
#endif // POKEDIAMOND_WINDOW_H