pokediamond/include/player_data.h
2025-08-27 21:48:39 +01:00

76 lines
3.0 KiB
C

#ifndef POKEDIAMOND_PLAYER_DATA_H
#define POKEDIAMOND_PLAYER_DATA_H
#include "igt.h"
#include "options.h"
#include "string16.h"
struct SaveData;
#define MAX_MONEY 999999
typedef struct PlayerProfile {
/* 0x00 */ u16 playerName[PLAYER_NAME_LENGTH + 1];
/* 0x10 */ u32 playerId;
/* 0x14 */ u32 money;
/* 0x18 */ u8 gender;
/* 0x19 */ u8 language;
/* 0x1A */ u8 badges;
/* 0x1B */ u8 avatar;
/* 0x1C */ u8 version;
/* 0x1D */ u8 gameCleared : 1;
u8 nationalDex : 1;
u8 field_1D_pad : 6;
/* 0x1E */ u8 padding_1E[2];
} PlayerProfile;
typedef struct PlayerData {
struct Options options;
u8 padding[2];
PlayerProfile profile;
u16 coins;
struct IGT igt;
u8 padding2[2];
} PlayerData;
u32 Save_PlayerData_sizeof(void);
void Save_PlayerData_Init(PlayerData *data);
PlayerProfile *Save_PlayerData_GetProfile(struct SaveData *save);
struct Options *Save_PlayerData_GetOptionsAddr(struct SaveData *save);
u16 *Save_PlayerData_GetCoinsAddr(struct SaveData *save);
struct IGT *Save_PlayerData_GetIGTAddr(struct SaveData *save);
u32 PlayerProfile_sizeof(void);
PlayerProfile *PlayerProfile_New(HeapID heapId);
void PlayerProfile_Copy(const PlayerProfile *src, PlayerProfile *dest);
void PlayerProfile_Init(PlayerProfile *data);
void CopyPlayerName(u16 *dest, PlayerProfile *data);
void PlayerName_StringToFlat(PlayerProfile *data, struct String *str);
u16 *PlayerProfile_GetNamePtr(PlayerProfile *data);
void PlayerName_FlatToString(PlayerProfile *data, struct String *str);
struct String *PlayerProfile_GetPlayerName_NewString(PlayerProfile *data, HeapID heapId);
void PlayerProfile_SetTrainerID(PlayerProfile *playerProfile, u32 otid);
u32 PlayerProfile_GetTrainerID(PlayerProfile *data);
u16 PlayerProfile_GetTrainerID_VisibleHalf(PlayerProfile *data);
void PlayerProfile_SetTrainerGender(PlayerProfile *data, u32 gender);
u32 PlayerProfile_GetTrainerGender(PlayerProfile *data);
BOOL PlayerProfile_TestBadgeFlag(PlayerProfile *data, u32 badgeno);
void PlayerProfile_SetBadgeFlag(PlayerProfile *data, u32 badgeno);
u32 PlayerProfile_CountBadges(PlayerProfile *data);
u32 PlayerProfile_GetMoney(PlayerProfile *data);
u32 PlayerProfile_SetMoney(PlayerProfile *data, u32 amount);
u8 PlayerProfile_GetAvatar(PlayerProfile *data);
void PlayerProfile_SetAvatar(PlayerProfile *data, u8 avatar);
u32 PlayerProfile_AddMoney(PlayerProfile *data, u32 amount);
u32 PlayerProfile_SubMoney(PlayerProfile *data, u32 amount);
u8 PlayerProfile_GetVersion(PlayerProfile *data);
void PlayerProfile_SetVersion(PlayerProfile *data, u8 a1);
u8 PlayerProfile_GetLanguage(PlayerProfile *data);
void PlayerProfile_SetLanguage(PlayerProfile *data, u8 language);
void PlayerProfile_SetGameClearFlag(PlayerProfile *data);
BOOL PlayerProfile_GetGameClearFlag(PlayerProfile *data);
void PlayerProfile_SetNatDexFlag(PlayerProfile *data);
BOOL PlayerProfile_GetNatDexFlag(PlayerProfile *data);
BOOL PlayerProfile_NameAndOTIDMatchPlayer(PlayerProfile *a, PlayerProfile *b);
#endif // POKEDIAMOND_PLAYER_DATA_H