pokediamond/include/unk_020254B8.h
2024-09-30 18:18:30 +01:00

28 lines
823 B
C

#ifndef POKEDIAMOND_UNK_020254B8_H
#define POKEDIAMOND_UNK_020254B8_H
#include "nitro/types.h"
#include "heap.h"
#include "save.h"
struct UnkStruct_020254B8 {
u16 field_00[8];
u32 field_10;
u8 filler_14[4];
u32 field_18[16];
u8 filler_58[16];
u8 field_68[32];
};
u32 sub_020254B8(void);
struct UnkStruct_020254B8 *sub_020254C0(struct SaveData *save);
void sub_020254CC(struct UnkStruct_020254B8 *arr);
u16 *sub_020254F0(struct UnkStruct_020254B8 *arr, s32 i);
u8 sub_020254F8(struct UnkStruct_020254B8 *unk, s32 i);
BOOL sub_02025500(struct UnkStruct_020254B8 *a, struct UnkStruct_020254B8 *b);
void sub_02025520(struct UnkStruct_020254B8 *sp0, struct UnkStruct_020254B8 *sp4, s32 n, HeapID heapId);
s32 sub_02025614(struct UnkStruct_020254B8 *a0, u32 a1);
#endif // POKEDIAMOND_UNK_020254B8_H