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17 lines
517 B
C
17 lines
517 B
C
#ifndef POKEDIAMOND_LIST_MENU_CURSOR_H
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#define POKEDIAMOND_LIST_MENU_CURSOR_H
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#include "bg_window.h"
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// TODO: Move to its own header, and fill it out
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struct ListMenuCursor {
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// ???
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};
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extern struct ListMenuCursor *ListMenuCursorNew(HeapID heapId);
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extern void ListMenuUpdateCursorObj(struct ListMenuCursor *, struct Window *, u8 x, u8 y);
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extern void ListMenuCursorSetColor(struct ListMenuCursor *, u32);
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extern void DestroyListMenuCursorObj(struct ListMenuCursor *);
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#endif // POKEDIAMOND_LIST_MENU_CURSOR_H
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