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24 lines
518 B
C
24 lines
518 B
C
#ifndef POKEDIAMOND_BLACKOUT_H
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#define POKEDIAMOND_BLACKOUT_H
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#include "global.h"
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#include "field_system.h"
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#include "message_format.h"
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#include "msgdata.h"
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#include "task.h"
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typedef struct BlackoutScreenEnvironment {
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s32 state;
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FieldSystem *fieldSystem;
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BgConfig *bgConfig;
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Window window;
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MsgData *msgData;
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MessageFormat *msgFmt;
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} BlackoutScreenEnvironment;
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BOOL Task_Blackout(TaskManager *taskManager);
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void CallTask_Blackout(TaskManager *taskManager);
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#endif // POKEDIAMOND_BLACKOUT_H
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