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46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
#ifndef POKEDIAMOND_MSG_DATA_H
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#define POKEDIAMOND_MSG_DATA_H
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#include "filesystem.h"
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#include "string16.h"
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struct MsgDataAlloc
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{
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u32 offset;
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u32 length;
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};
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struct MsgDataTable
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{
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u16 count;
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u16 key;
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struct MsgDataAlloc alloc[1];
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};
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struct MsgData
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{
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u16 type;
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u16 heap_id;
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u16 narc_id;
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u16 file_id;
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union {
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struct MsgDataTable * raw;
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NARC * narc;
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} data;
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};
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void ReadMsgData_NewNarc_ExistingString(NarcId narc_id, u32 group, u32 num, u32 heap_id, struct String * dest);
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struct MsgData * NewMsgDataFromNarc(u32 type, NarcId narcId, s32 msgId, u32 heapno);
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void DestroyMsgData(struct MsgData *);
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struct String * ReadMsgData_NewNarc_NewString(NarcId narc_id, u32 group, u32 num, u32 heap_id);
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void ReadMsgDataIntoString(struct MsgData * msgData, u32 msg_no, struct String * dest);
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struct String * NewString_ReadMsgData(struct MsgData *, u32);
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u16 MsgDataGetCount(struct MsgData * msgData);
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void ReadMsgDataIntoU16Array(struct MsgData * msgData, u32 msg_no, u16 * dest);
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void GetSpeciesNameIntoArray(u16 species, u32 heap_id, u16 * dest);
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struct String * ReadMsgData_ExpandPlaceholders(u32 * a0, struct MsgData * msgData, u32 msgno, u32 heap_id);
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struct String * GetMoveName(u32 move, u32 heapno);
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struct String * GetSpeciesName(u16 species, u32 heap_id);
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#endif //POKEDIAMOND_MSG_DATA_H
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