pokediamond/include/unk_02029FB0.h
2024-09-30 18:18:30 +01:00

29 lines
1.0 KiB
C

#ifndef POKEDIAMOND_UNK_02029FB0_H
#define POKEDIAMOND_UNK_02029FB0_H
#include "pokedex.h"
#include "save.h"
typedef struct GameStats {
u32 unk_00[0x2C];
u16 unk_B0[0x4D];
} GameStats;
u32 Save_GameStats_sizeof(void);
void Save_GameStats_Init(struct GameStats *ptr);
struct GameStats *Save_GameStats_Get(struct SaveData *save);
u32 GameStats_GetValue(struct GameStats *ptr, s32 a1);
u32 GameStats_SetValue(struct GameStats *ptr, s32 a1, u32 a2);
u32 GameStats_GetMaxValue(s32 a0);
u16 GameStats_GetStdInc(s32 a0);
u32 GameStats_SetCapped(struct GameStats *ptr, s32 a1, u32 a2);
u32 GameStats_UpdateBounded(struct GameStats *ptr, s32 a1, u32 a2);
u32 GameStats_Inc(struct GameStats *ptr, s32 a1);
u32 GameStats_Add(struct GameStats *ptr, s32 a1, u32 a2);
u32 GameStats_GetCapped(struct GameStats *ptr, s32 a1);
u32 GameStats_AddSpecial(struct GameStats *ptr, s32 a1);
u32 GameStats_GetStat0(struct GameStats *ptr);
void GameStats_IncSpeciesCaught(struct GameStats *ptr, struct Pokedex *pokedex, u16 species);
#endif // POKEDIAMOND_UNK_02029FB0_H