pokediamond/include/render_text.h
2024-11-12 09:46:58 +02:00

49 lines
1.3 KiB
C

#ifndef POKEDIAMOND_RENDER_TEXT_H
#define POKEDIAMOND_RENDER_TEXT_H
#include "global.h"
#include "text.h"
typedef struct
{
u8 canABSpeedUpPrint : 1;
u8 useAlternateDownArrow : 1;
u8 autoScroll : 1;
u8 forceMidTextSpeed : 1;
u8 unk0_4 : 1;
u8 unk0_5 : 1;
u8 unk0_6 : 1;
u8 unk0_7 : 1;
u8 unk1;
} TextFlags;
struct TextPrinterSubStruct {
u8 glyphId : 4; // 0x14
u8 hasPrintBeenSpedUp : 1;
u8 unk : 3;
u8 downArrowDelay : 5;
u8 downArrowYPosIdx : 2;
u8 hasGlyphIdBeenSet : 1;
u8 autoScrollDelay : 8;
};
u32 RenderText(struct TextPrinter *printer);
void sub_02002840(u16 flag);
void TextPrinterInitDownArrowCounters(struct TextPrinter *printer);
void TextPrinterDrawDownArrow(struct TextPrinter *printer);
void TextPrinterClearDownArrow(struct TextPrinter *printer);
BOOL TextPrinterContinue(struct TextPrinter *printer);
BOOL TextPrinterWaitAutoMode(struct TextPrinter *printer);
BOOL TextPrinterWaitWithDownArrow(struct TextPrinter *printer);
u8 TextPrinterWait(struct TextPrinter *printer);
void TextFlags_SetCanABSpeedUpPrint(BOOL param0);
void sub_02002B7C(s32 param0);
void sub_02002BB8(u32 param0);
u8 sub_02002BD4();
void sub_02002BE4();
u8 sub_02002BF4();
void sub_02002C04();
#endif // POKEDIAMOND_RENDER_TEXT_H